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High Activity
Commits
: Listings
Analyzed
about 10 hours
ago. based on code collected
about 10 hours
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 10 of 560
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Contributor
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Code Location
Date
Add input fetcher generation for GL shader debugging
baldurk
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3 months ago
Require SSBOs & CS for shader debuggging at minimum
baldurk
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3 months ago
Extra DXIL shader debug zoo tests
Jake Turner
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3 months ago
Tweak DXIL disassembly for global variables to show friendly addrspace
Jake Turner
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3 months ago
Get the base type form the encoded GPUPointer for DXIL Atomic operations
Jake Turner
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3 months ago
Store the baseType with DXIL encoded GPUPointers
Jake Turner
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3 months ago
Reorder the D3D12 DebugData Zoo shader work around bad DXC debug data
Jake Turner
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3 months ago
Add DXIL compute shader builtin inputs to the UI Inputs
Jake Turner
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3 months ago
Added MSAA tests for SM6.0 and SM6.
Jake Turner
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3 months ago
Add GL API wrapper skeleton, based on vulkan wrapper
baldurk
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4 months ago
Update GL headers to latest as of 2025-11-14
baldurk
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4 months ago
Fix accidentally removed subobject case
baldurk
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4 months ago
Disable conservative rasterization in wireframe overlay. Closes #3730
baldurk
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4 months ago
Add CPU side handling of math/sampling operations
baldurk
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4 months ago
Implement DXIL Debugger support UAV Counter (DXOp::BufferUpdateCounter)
Jake Turner
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4 months ago
Add GL versions of shader debug pixel shaders
baldurk
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4 months ago
Allow shader debug vertex shader to compile on GL or Vulkan
baldurk
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4 months ago
Simplify DXIL Disassembler/Debugger SSA ID name strings and aliases
Jake Turner
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4 months ago
Use ENABLED(RDOC_RELEASE), ENABLED(RDOC_DEVEL) instead of #if defined
Jake Turner
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4 months ago
Move shader debugging replay function stubs into new file
baldurk
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4 months ago
Add GL API wrapper skeleton, based on vulkan wrapper
baldurk
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4 months ago
Rename some config variables to better be agnostic over SPIR-V and DXIL
baldurk
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4 months ago
Fix D3D12_Resource_Mapping_Zoo false failure if no SM6.6 action to test
Jake Turner
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4 months ago
Convert GetNextUniformBlock() to use graph instead of path
Jake Turner
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4 months ago
Force evaluation of any lazy structured data on fatal error
baldurk
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4 months ago
Fix vulkan descriptor lazy serialising
baldurk
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4 months ago
Treat vectors of size one as scalars for DXIL debug mapping
Jake Turner
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4 months ago
Extend D3D12_Shader_DebugData_Zoo tests to include matrix
Jake Turner
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4 months ago
Fix D3D Shader Debugger source variable mapping for matrix
Jake Turner
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4 months ago
Handle float3 packing and arrays in D3D11/12 shader debug input fetcher
Jake Turner
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4 months ago
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