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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 8 hours ago.
Mar 03, 2025 — Mar 03, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove debug code More... 5 months ago
Add support in tests for compiling with separate shader debug info More... 5 months ago
Add version check for -select-validator which was annoyingly removed More... 5 months ago
Enumerate supported shader model in demos a bit more tightly More... 5 months ago
Don't use = for argument parameters in SRCI information from dxc More... 5 months ago
Ensure shader reflection information is stored as const More... 5 months ago
Pass fragment offsets on renderpass end More... 5 months ago
Update unit test for new compile flag More... 5 months ago
Process fake OpModuleProcessed comments in non-semantic debug source More... 5 months ago
Restore depth bounds test correctly for depth test overlay. Closes #3701 More... 5 months ago
Don't allow implicit scalar to vector casts in Vec helpers More... 6 months ago
support VK_VALVE_fragment_density_map_layered More... 6 months ago
support VK_EXT_fragment_density_offset More... 6 months ago
Handle dubiously-valid unbound scissor region in D3D12 pixel history More... 6 months ago
Improve arrow key nudging behaviour on NPOT mips in texture viewer More... 6 months ago
Improve positioning for pixel context highlight for NPOT textures More... 6 months ago
Calculate mip shift accurately for NPOT textures More... 6 months ago
Build shaders with debug info when self-capturing More... 6 months ago
Allow editing zoom level text when fit-to-window is enabled More... 6 months ago
Add support for VK_EXT_vertex_attribute_robustness More... 6 months ago
Add support for maintenance9 vertex attribute robustness More... 6 months ago
Include the cbuffer element byte offset in DXIL disassembly More... 6 months ago
Fix DXIL Debugger Constants display of cbuffer with packedoffset More... 6 months ago
New cbuffer tests: D3D11, D3D12 packedoffset; D3D12 cbuffer array More... 6 months ago
Improve handling of NULL resources in Spirv Shader Debugger More... 6 months ago
Only create initial contents for memory that is initialisable More... 6 months ago
Don't offer option to debug pixel on events that are not draws More... 6 months ago
Use liveID to find the descriptor buffer resource in shader debug More... 6 months ago
Add a right-click handle to show an annotation in the event browser More... 6 months ago
Add annotation display in resource inspector and as standalone panel More... 6 months ago