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High Activity
Commits
: Listings
Analyzed
about 7 hours
ago. based on code collected
about 8 hours
ago.
Mar 03, 2025 — Mar 03, 2026
Showing page 18 of 560
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Commit Message
Contributor
Files Modified
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Lines Removed
Code Location
Date
Remove debug code
baldurk
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5 months ago
Add support in tests for compiling with separate shader debug info
baldurk
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5 months ago
Add version check for -select-validator which was annoyingly removed
baldurk
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5 months ago
Enumerate supported shader model in demos a bit more tightly
baldurk
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5 months ago
Don't use = for argument parameters in SRCI information from dxc
baldurk
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5 months ago
Ensure shader reflection information is stored as const
baldurk
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5 months ago
Pass fragment offsets on renderpass end
baldurk
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5 months ago
Update unit test for new compile flag
baldurk
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5 months ago
Process fake OpModuleProcessed comments in non-semantic debug source
baldurk
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5 months ago
Restore depth bounds test correctly for depth test overlay. Closes #3701
baldurk
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5 months ago
Don't allow implicit scalar to vector casts in Vec helpers
baldurk
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6 months ago
support VK_VALVE_fragment_density_map_layered
Mike Blumenkrantz
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6 months ago
support VK_EXT_fragment_density_offset
Mike Blumenkrantz
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6 months ago
Handle dubiously-valid unbound scissor region in D3D12 pixel history
baldurk
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6 months ago
Improve arrow key nudging behaviour on NPOT mips in texture viewer
baldurk
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6 months ago
Improve positioning for pixel context highlight for NPOT textures
baldurk
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6 months ago
Calculate mip shift accurately for NPOT textures
baldurk
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6 months ago
Build shaders with debug info when self-capturing
baldurk
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6 months ago
Allow editing zoom level text when fit-to-window is enabled
baldurk
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6 months ago
Add support for VK_EXT_vertex_attribute_robustness
Zackery Mason-Blaug
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6 months ago
Add support for maintenance9 vertex attribute robustness
Zackery Mason-Blaug
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6 months ago
Include the cbuffer element byte offset in DXIL disassembly
Jake Turner
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6 months ago
Fix DXIL Debugger Constants display of cbuffer with packedoffset
Jake Turner
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6 months ago
New cbuffer tests: D3D11, D3D12 packedoffset; D3D12 cbuffer array
Jake Turner
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6 months ago
Improve handling of NULL resources in Spirv Shader Debugger
Jake Turner
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6 months ago
Only create initial contents for memory that is initialisable
baldurk
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6 months ago
Don't offer option to debug pixel on events that are not draws
baldurk
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6 months ago
Use liveID to find the descriptor buffer resource in shader debug
Jake Turner
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6 months ago
Add a right-click handle to show an annotation in the event browser
baldurk
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6 months ago
Add annotation display in resource inspector and as standalone panel
baldurk
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6 months ago
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