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High Activity
Commits
: Listings
Analyzed
about 14 hours
ago. based on code collected
about 14 hours
ago.
Feb 27, 2025 — Feb 27, 2026
Showing page 17 of 560
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Code Location
Date
Add asserts for DXIL ThreadState APIs to be called on the device thread
Jake Turner
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5 months ago
Add asserts for DXIL Debugger APIs to be called on the device thread
Jake Turner
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5 months ago
Add asserts for D3D12APIWrapper APIs to be called on the device thread
Jake Turner
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5 months ago
Change DXIL Shader Debugger steps chunk size to 1,000,000
Jake Turner
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5 months ago
Cache DXIL SSA ID Result names
Jake Turner
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5 months ago
Add a demo project with extremely high overlap/sparseness buffers
baldurk
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5 months ago
Delete parents after base objects
baldurk
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5 months ago
Tweak d3d12_workgroup_zoo : set both root constants for both dispatches
Jake Turner
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5 months ago
Tweak to DXIL debugger cbuffer handling
Jake Turner
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5 months ago
Return 0,0,0,0 when sampling NULL resources in Spirv Shader Debugger
Jake Turner
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5 months ago
Fix python message handling reading out of bounds read
Jake Turner
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5 months ago
Fix out of bounds writes during spirv debugging
Jake Turner
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5 months ago
Rework DXIL D3D12APIWrapper helper in preparation for Multithreading
Jake Turner
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5 months ago
Implement D3D12 shader feedback for constant buffers
baldurk
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5 months ago
Change DXIL debugger to generate CBuffer Handle ShaderVariable data
Jake Turner
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5 months ago
Fix DXBC Debugger for cbuffer with packedoffset at non-zero component
Jake Turner
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5 months ago
Handle buffers created in new state with undefined layout
baldurk
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5 months ago
Remove debug code
baldurk
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5 months ago
Add support in tests for compiling with separate shader debug info
baldurk
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5 months ago
Add version check for -select-validator which was annoyingly removed
baldurk
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5 months ago
Enumerate supported shader model in demos a bit more tightly
baldurk
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5 months ago
Don't use = for argument parameters in SRCI information from dxc
baldurk
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5 months ago
Ensure shader reflection information is stored as const
baldurk
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5 months ago
Pass fragment offsets on renderpass end
baldurk
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5 months ago
Update unit test for new compile flag
baldurk
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5 months ago
Process fake OpModuleProcessed comments in non-semantic debug source
baldurk
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5 months ago
Restore depth bounds test correctly for depth test overlay. Closes #3701
baldurk
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5 months ago
Don't allow implicit scalar to vector casts in Vec helpers
baldurk
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5 months ago
support VK_VALVE_fragment_density_map_layered
Mike Blumenkrantz
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5 months ago
support VK_EXT_fragment_density_offset
Mike Blumenkrantz
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5 months ago
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