Posted
over 13 years
ago
by
frosch (frosch)
If the temperature outside is not enough reason to stay at home playing OpenTTD, here is another one: The next beta of OpenTTD 1.2!
While it contains some features, you might not notice them unless you are a developer of NewGRF, NoAI or NoGo
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add-ons.
However, beta 4 also includes some imporant bug fixes for desyncs and NoAI/NoGo scripts locking up OpenTTD.
Please help testing the beta, so we can quickly get a new stable!
You can find the download, changelog and readme in the usual place.
Bugs are reported best to our bug tracker.
Also note that the deadline for submissions to the titlegame competiton
is approaching quickly.
Have fun playing OpenTTD 1.2.0-beta4! (even if you have to wear gloves) [Less]
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Posted
over 13 years
ago
by
Alberth (Alberth)
It's already time for the third beta release. We present you with OpenTTD 1.2.0-beta3. Several bugs were fixed in NewGRF handling, including a desync.
The game scripts were also further developed, and Zuu made a nice tutorial that needs testing
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(downloadable from the BaNaNaS online content service) for the benefit of our new players.
You can find the new release at the download page, where you can also find a link to the changelog.
Give the new release a good workout, and report any bugs that you find at our bug tracker.
If you hurry, you can still enter the titlegame competition (deadline is 14th February 2012, 00:00:00 UTC).
Enjoy! [Less]
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Posted
over 13 years
ago
by
planetmaker (planetmaker)
As the last bug fix release for the 1.1 series we present you OpenTTD 1.1.5.
It brings a few fixes which affect multiplayer (c.f. CVE-2012-0049). Thus we recommend all server owners to update.
Enjoy the game, tell others if you enjoy it, tell us, if you have problems or encounter bugs.
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Posted
over 13 years
ago
by
planetmaker (planetmaker)
New year and with OpenTTD 1.2.0-beta2 we present you the second testing
release of the 1.2 series. Like usual for beta releases we have quite a range
of bug fixes, some of which fix very nasty bugs in the network code, others which avoid crashes in
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certain situations.
But as it's a beta release we still have new features. Among those you can now use the game scripts to ask questions to the companies and check the NewGRF parameters also when playing.
Have fun with this new release, give it a proper swirl and test. As usual bugs
go to our bug tracker, a full changelog is also available and downloads can be found on our main page.
Finally let me remind you of the titlegame competition. Playing and thus creating a nice titlegame might also be a good test ;-)
Enjoy!
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Posted
over 13 years
ago
by
Rubidium (Rubidium)
As you might have noticed we have not had a fundraiser these last couple of
years. The reason for this is that the donations have increased
significantly, especially since the release of the 1.0 series. This means that
we have enough donations to
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pay for our server, which runs the compile farm
and hosts the website, for the coming 30 months (paid in advance yearly
contract that ends in June). We thank you for all of these donations.
Thus we have some extra money to spend. We have thought about using the
money to buy mobile phones for some developers to get a mobile version of
OpenTTD started, but none of the developers are interested in that. Also
buying Apple hardware to revamp the Mac OS X port has no benefit when no
developer, besides planetmaker who already owns a Mac, is interested in
maintaining that port.
We finally decided to donate some money to two "projects" that we think have
been and still are very important to OpenTTD. First there is the forum graciously hosted by Owen Rudge. The
forum hosts the most used first line of interactive support, as well as
threads for many of the NewGRFs, AIs, suggestions and patches developed over
time. Secondly there is the devzone of
#openttdcoop. The devzone hosts the development of OpenGFX, OpenSFX and
OpenMSX which are vital for bringing OpenTTD to the big public. It
furthermore hosts the development of GRFCodec, NFORenum and NML which are
needed for the development of OpenGFX as well as many other NewGRFs.
Although we could start offering these services ourselves, it would mean
putting all eggs into one basket of the OpenTTD servers, making it a big
single point of failure. Additionally, both the forum and the devzone
are vital parts of the OpenTTD community and provide for a lot more than
just support for the official OpenTTD versions and rely on donations just
as OpenTTD does. Taking over the "official" tasks would only result in
duplication of servers and infrastructure, leading to wasted donations.
As such, we think it to be prudent to support and thank them for their
efforts by donating £200 each to help cover a share of their hosting costs.
We feel this is warranted as many people donating to OpenTTD have no
idea that the forums or the development of OpenGFX, OpenSFX and OpenMSX are
hosted by third parties and may not realize their donation does not support
them, even if they intended otherwise. [Less]
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Posted
over 13 years
ago
by
planetmaker (planetmaker)
It's Christmas, so let us give you a nice present: OpenTTD 1.2.0-beta1.
This release is the first testing release in the upcoming 1.2 series of OpenTTD.
It has as usual a wide range of new features new to this series:
Notably, NewGRF support
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has been improved tremendously, though that will often
need support by the NewGRFs themselves: refit for vehicles in stations, much
easier to make ground aware houses, industries, airports and objects, range
limitation for planes. Also NewGRFs now can display readme, changelog and
license information ingame via convenient buttons from the NewGRF dialogue and
can link to their Website which will open it in your favourite browser. NewGRF
authors may want to check out the specs and changelog for NewGRF v8.
But NewGRFs of course is not all: OpenTTD now supports game scripts capable to
define goals, tutorials and similar. They can be implemented in a very similar
way to current AIs.
That's still not all: You'll probably immediately notice: you can now zoom-in
2x and 4x compared to previous releases; that'll allow you to enjoy the game
better on displays with high pixel densities.
And there's a lot of more things like rivers are now generated during map
creation or you can opt to enable maintenance costs for your property which
allows to counter a bit the linear money increase as costs for property
increase more than linear with the amount of property which needs maintenance.
For full list of changes see our changelog.
As this is a testing release, we like to ask you to give it a thorough test,
both new features and 'old stuff' as well. Please help us in making the final
release of OpenTTD as bug-free as possible by reporting any glitches and bugs
you may encounter in our bug tracker.
Also note that there's a running title game competition for this release branch. You may consider to participate, create and submit your vanilla game best suited for this contest.
Enjoy, merry Christmas and happy new year,
Your OpenTTD team [Less]
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Posted
over 13 years
ago
by
TrueBrain (TrueBrain)
We would like to welcome the estimated 25+k new players in the last 24h which are brought to us by Yogscast! Tnx guys! Yogscast will be playing all kinds of cool and interesting games till christmas, make sure to check them out. If you like what they
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are doing (or if you are in a general good christmas mood), don't forget to help out with their goats!
Yogscast website
Yogscast Livestream
Yogscast OpenTTD Part 1 | Yogscast OpenTTD Part 2
Some interesting stats (at least for a geek like me) of the last 24h:
- 55GB of traffic (normal is ~10GB)
- 4M pageviews (normal is ~0.6M)
- 60k unique visitors (normal is ~10k)
Those are some pretty impressive numbers ;) They are a collection of Yogscast, our just released stable 1.1.4, and of course our regular visitors.
From a SysOp point of view I am very happy with our new server (thank you OVH.de!), it is handling the (heavily?) increased traffic very well, and I have had no stability issues with our webserver or the software :) That makes a goat like me a happy bunny :D
Happy playing guys, and I hope you enjoy OpenTTD as much as we do! [Less]
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Posted
over 13 years
ago
by
planetmaker (planetmaker)
Sinterklaas might have decided to go for a less reckless speed,
thus visited some places early and also dropped a parcel with OpenTTD 1.1.4. While it may not be exactly on time, the bright side is
that you'll have it one day early ;-).
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Compared to the RC this new release brings you again less crashes, fixes a nasty memory bug and improves handling of ships near locks.
As usual you can get the release from our website, bugs, as usual, go to our
bug tracker.
Happy Sinterklaas! [Less]
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Posted
over 13 years
ago
by
frosch (frosch)
It's autumn in the north, and it's release time!
To provide you with the best playing experience throughout the dark cold nights in the next months, we are preparing a new bug fix release.
(If you are on the southern hemisphere, just go swimming or
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so :s )
The first release candidate for 1.1.4 provides fixes for bugs in various areas: NewGRF support, NoAI, GUI and savegame compatibility.
Please help testing it, and report the bugs you encounter to our bugtracker.
You can find the binaries in the usual spot on our download sites.
Have fun! [Less]
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Posted
almost 14 years
ago
by
planetmaker (planetmaker)
Today we released OpenTTD 1.1.3. Compared to the previous release candidate it brings you three important bug fixes for situations which could crash the game.
Note also that users of Windows XP which do NOT have service pack 3 now need to use the
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binary for windows95/98/2k due to changes in the compiler
Find the game on our website and have fun with it :-)
Please report bugs in our bug tracker [Less]
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