Managed Projects

Nuclex Framework

  No analysis available

Carefully designed class libraries for game development. Through clear separation of concerns, components are both lean and easy to understand while also serving as flexible building blocks that can be integrated and combined freely. Functionality for Unity includes a lean dependency injector, a ... [More] struct-filling input mapper, a modular actor system with specializations, head controllers supporting mouse look, VR and AI, XML settings/state save system with tamper detection and more. Functionality for native C++ includes a file system abstraction with multi-threaded access to files in .zip and .7z archives, binary and XML serialization system, 3D API abstraction with transparent switching of graphics APIs, input device abstraction with framerate-independent threaded polling and more. [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Mostly written in language not available
Licenses: common_pu...

Nuclex Engine

  Analyzed about 20 hours ago

Micro-kernel game engine that uses plugins to integrate external libraries (currently including OpenGL, Direct3D, DevIL, Corona, Audiere, FMod, Lua, Python, ZLib, WinRAR, 7-Zip) into its subsystems, providing a unified and platform-agnostic basis for game programming.

56.1K lines of code

0 current contributors

over 16 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

Nuclex.Support.Native

  Analyzed about 17 hours ago

General purpose library with utility code for C++17 projects, dealing with UTF-8 / UTF-16 / UTF-32 conversion, dependency injection, signals/slots, string/number conversion and threading.

71.1K lines of code

0 current contributors

8 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
I Use This