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cudpp

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  Analyzed about 5 hours ago

CUDPP is the CUDA Data Parallel Primitives Library. CUDPP is a library of data-parallel algorithm primitives such as parallel prefix-sum (”scan”), parallel sort and parallel reduction. Primitives such as these are important building blocks for a wide variety of data-parallel algorithms, including ... [More] sorting, stream compaction, and building data structures such as trees and summed-area tables. CUDPP runs on processors that support CUDA. For detailed information, see the CUDPP Documentation. A good place to start is the simpleCUDPP Example. [Less]

33.9K lines of code

0 current contributors

over 7 years since last commit

2 users on Open Hub

Inactive
5.0
 
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Hipacc

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  Analyzed 1 day ago

Hipacc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports C/C++, CUDA, OpenCL, and ... [More] Renderscript. There is also a fork of Hipacc that targets Vivado HLS. Hipacc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages. [Less]

18.3K lines of code

3 current contributors

about 4 years since last commit

2 users on Open Hub

Inactive
0.0
 
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openmm

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  Analyzed about 9 hours ago

OpenMM is a toolkit for molecular simulation using high performance GPU code.

704K lines of code

22 current contributors

4 days since last commit

1 users on Open Hub

Moderate Activity
0.0
 
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Licenses: No declared licenses

cuda-webcam

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  Analyzed 1 day ago

Webcam Image Processing with CUDA using OpenCV

3.36K lines of code

0 current contributors

over 9 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

sailfish-cfd

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  Analyzed about 15 hours ago

Sailfish is an Open Source fluid dynamics solver for CUDA devices. It uses the Lattice Boltzmann method to simulate incompressible and weakly compressible flows in 2D and 3D. The project uses Python to maintain a rapid pace of development and high level of code readability. pycuda and numpy ... [More] allow it to achieve high performance without compromising the flexibility offered by Python. [Less]

42.5K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Visionaray

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  Analyzed about 8 hours ago

A C++ based, cross platform ray tracing library

50K lines of code

3 current contributors

3 days since last commit

1 users on Open Hub

Moderate Activity
5.0
 
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Cusp

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  No analysis available

Cusp is a library for sparse linear algebra and graph computations on CUDA. Cusp provides a flexible, high-level interface for manipulating sparse matrices and solving sparse linear systems.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: apache_2

gVirtuS

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  No analysis available

gVirtuS allows an instanced virtual machine to access GPGPUs in a transparent way, with an overhead slightly greater than a real machine/GPGPU setup. gVirtuS is hypervisor independent, and, even though it currently virtualizes nVIDIA CUDA based GPUs

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl

SGC Ruby CUDA

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  Analyzed about 23 hours ago

This Ruby package provides access to CUDA API.

3.98K lines of code

0 current contributors

almost 12 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Tags cuda gpu ruby

TheWhiteAmbit

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  Analyzed 1 day ago

Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for support in managed ... [More] environments. The engine can work inside of a ClrWrapperDll library. You can then simply add this dll to a Windows Forms application, making it simple to extend a present GUI with raytracing. Multiple Viewports in Windows Forms are supported. A WPF (Windows Presentation Foundation) host is also available in the solution. [Less]

24.7K lines of code

0 current contributors

about 12 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This