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range-v3

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  Analyzed about 21 hours ago

Experimental range library for C++11

78.5K lines of code

28 current contributors

about 1 month since last commit

3 users on Open Hub

Low Activity
0.0
 
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chromiumembedded

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  Analyzed 1 day ago

CEF is a BSD-licensed open source project founded by Marshall Greenblatt in 2008 and based on the Google Chromium project. Unlike the Chromium project itself, which focuses mainly on Google Chrome application development, CEF focuses on facilitating embedded browser use cases in third-party ... [More] applications. CEF insulates the user from the underlying Chromium and Blink code complexity by offering production-quality stable APIs, release branches tracking specific Chromium releases, and binary distributions. Most features in CEF have default implementations that provide rich functionality while requiring little or no integration work from the user. There are currently over 100 million installed instances of CEF around the world embedded in products from a wide range of companies and industries. [Less]

268K lines of code

28 current contributors

9 days since last commit

3 users on Open Hub

Moderate Activity
0.0
 
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shedskin

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  Analyzed about 23 hours ago

Shed Skin is an experimental compiler, that can translate pure, but implicitly statically typed Python programs into optimized C++. It can generate stand-alone programs or extension modules that can be imported and used in larger Python programs. Besides the typing restriction, programs cannot ... [More] freely use the Python standard library (although about 20 common modules, such as random and re, are currently supported). Also, not all Python features, such as nested functions and variable numbers of arguments, are supported (see the tutorial for details). For a set of 44 non-trivial test programs (at over 10,000 lines in total (sloccount)), measurements show a typical speedup of 2-40 times over Psyco, and 2-220 times over CPython. Because Shed Skin is still in an early stage of development, however, many other programs will not compile out-of-the-box. Shed Skin consists of only 5,300 lines of Python code (sloccount), and about 16,000 lines of C++ code (implementation of builtins and library modules). Unfortunately, there is still only one active developer, so please consider joining the project! [Less]

88.9K lines of code

4 current contributors

about 2 months since last commit

2 users on Open Hub

High Activity
0.0
 
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Emgu CV

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  No analysis available

Emgu CV is a cross platform .Net wrapper to the Intel OpenCV image-processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Linux / Mac OS X.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
4.5
   
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Mostly written in language not available
Licenses: Emgu_CV_C..., gpl3

NxOgre

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  Analyzed about 3 hours ago

NxOgre is a physics connector library between the physics library PhysX and the Ogre 3D rendering system. With a help of some short, fast and neat code you can have a quick physics system within your Ogre game or engine within a matter of minutes.

69.7K lines of code

0 current contributors

over 12 years since last commit

2 users on Open Hub

Inactive
5.0
 
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wykobi

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  Analyzed 1 day ago

Wykobi is an efficient, robust and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification. ... [More] The design and structure of Wykobi lends itself to easy and seamless integration into projects of any scale that require a robust yet efficient 2D/3D computational geometry back-end. General FeaturesPairwise intersections in 2D/3D between - Rays, Segments, Lines, Planes, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes, Polygons, Cubic and Quadratic beziers Point inclusion test - Triangle, Rectangle, Circle, Quadix, Sphere and Convex\Concave Polygon region, In Circle and In Sphere Closest point from a point on - Segment, Line, Triangle, Quadix, Circle, Sphere and AABB Closest point on a circle/sphere from a 2D/3D segment or line Mirroring 2D/3D (reflection) about an axis or plane - Point, Segment, Line, Triangle, Quadix, circle, Sphere, Polygon Nonsymmetric mirroring 2D/3D (reflection) about an axis or plane - Point, Segment, Line, Triangle, Quadix, Circle, Sphere, Polygon Euclidean, Ley, Manhattan, Chebyshev and inverse Chebyshev pairwise distance - Rays, Segments, Lines, Planes, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes, Cubic and Quadratic beziers Minkowski pairwise sum and differences between - Rays, Segments, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes and Polygons Clipping of segments agains - Rectangles, Triangles, Quadii, Boxes and Circles Area Calculation - Triangle, Quadix, Rectangle, Circle and Polygon Perimeter Calculation - Triangle, Quadix, Rectangle, Circle and Polygon Generate random points within - AABB, Triangle, Quadix, Circle, Pentagon, Hexagon, Heptagon and Octagon Projection along linear path - Point, Segment, Triangle, Quadix, Circle, Sphere and Polygon Axis aligned bounding boxes - Segments, Triangles, Quadii, Circles, Sphere and polygons Centering of 2D geometric primitives at a specified location 2D/3D Vector addition, subtraction, normalization, magnitude, dot product, cross product calculation 2D/3D Rotations, fast rotations, translations, scaling and shear Point of reflection Quadratic and Cubic Bezier curve creation (2D/3D) Quadratic and Cubic Bezier curve length calculation Polygon approximation of supported geometrical objects Conversions between Cartesian and Barycentric coordiante systems Orientation, Collinear, Coplanar Perpendicular and Parallel primitives Vertex and relative Cartesian angle calculation AlgorithmsConvex Hull - Graham scan, Jarvis march, Melkman Minimum Bounding Ball - Randomized, Ritter and naive Polygon Clipping - Sutherland Hodgman, Polygon re-ording Polygon Triangulation - Ear Clipping Algorithm For Simple Polygons Statistical - Isotropic normalization, Covariance matrix, Eigen values and vectors Group Intersections - Naive pairwise intersections Special triangles, Circles and CentersAnticevian triangle Anticomplementary triangle Antipedal triangle Antipodal points Cevian triangle Circle tangent points Circum-center Circum-circle Confined triangle median Contact triangle Cyclocevian conjugate Equilateral triangle Euler Line Excentral triangle Exmedian point External triangle bisector Extouch triangle Feuerbach point and triangle Incentral triangle Incenter Inscribed circle Inner and outer napoleon triangles Inner and outer vecten vecten triangles Inverse Point Inverse Circle and Sphere Isogonal conjugate Isosceles triangle Medial triangle Morley triangle Orthocenter Orthic triangle Pedal trianglepoint Perspectrix between 2D/3D triangles Symmedial triangle Symmedian point Torricelli point Triangle median Triangle symmedian and plenty more... Compatible C++ CompilersGCC 4.0+ Intel C++ Compiler 9.0+ Microsoft Visual C++ 8.0+ Comeau C/C++ 4.1+ For more information please visit: http://www.wykobi.com [Less]

5.92K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
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Seed Framework

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  Analyzed about 15 hours ago

Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.

919K lines of code

0 current contributors

about 10 years since last commit

2 users on Open Hub

Inactive
5.0
 
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Paratrooper

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  Analyzed about 20 hours ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 13 years since last commit

2 users on Open Hub

Inactive
0.0
 
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SObjectizer

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  Analyzed about 11 hours ago

SObjectizer is a small tool for simplification of development of multithreaded and concurrent applications in C++. It was used for projects of various sizes: from very small utilities to large distributed and highly loaded applications. SObjectizer is strongly influenced by agent-oriented ... [More] approach. It allows to organize an application as an aggregate of agents whose interact each other only by asynchronous messages. SObjectizer takes responsibility of in-process message dispatching and providing working context for message processing. And allows to tune those things by supplying various ready-to-use dispatchers just out-of-box. For long time SObjectizer was an in-house product of Intervale, but now it is an OpenSource projects. [Less]

827K lines of code

0 current contributors

over 1 year since last commit

2 users on Open Hub

Very Low Activity
5.0
 
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Gimias

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  No analysis available

Graphical Interface for Medical Image Analysis and Simulation. GIMIAS is a workflow-oriented environment for solving advanced biomedical image computing and individualized simulation problems, which is extensible through the development of problem-specific plug-ins. In addition, GIMIAS provides ... [More] an open source framework for efficient development of research and clinical software prototypes integrating contributions from the Physiome community while allowing business-friendly technology transfer and commercial product development. [Less]

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: bsd