| Menu class added, will handle display of dialogue menu. |
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almost 16 years ago
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| Weather: rain implemented (particle system). CommandFog and CommandSnow classes merged into CommandWeather; CommandWeather will handle fog, snow and rain. Console: update for CommandWeather (rain). |
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almost 16 years ago
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| Load and Save methods for DuskObject and some descendants improved. AnimatedObject: Introduction of patrol mode. |
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almost 16 years ago
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| DataLoader: minor bug fixed. |
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almost 16 years ago
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| Classes AnimatedObject + NPC: Load and save methods. Class AnimationData: loading/saving to/from stream implemented. Class DataLoader: extended to use AnimationData class, too. |
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almost 16 years ago
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| Load/Save functions of NPCBase implemented and integrated into DataLoader. Editor: added NPCBase to Code::Blocks project. |
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almost 16 years ago
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| Dialogue: handling of greetings changed. CommandQuit: unneccessary includes removed. Editor: update of Code::Blocks project - Dialogue header and source added. |
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almost 16 years ago
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| Introduction of Dialogue class. |
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almost 16 years ago
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| Setting class now allows one-line comments in configuration file. Sound: documentation updated; IsInitialised() and HasVorbis() added. |
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almost 16 years ago
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| Snow implemented as particle system. Commands for toggling fog and snow. |
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almost 16 years ago
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| Documentation update (for some classes), part 2 |
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almost 16 years ago
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| Documentation update (for some classes) |
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almost 16 years ago
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| Missing file from previous commit. |
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almost 16 years ago
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| getDirectoryFileList() moved from EditorApplication to DuskFunctions.h. Split of DuskFunctions.h into .h and .cpp. Introduction of Settings singleton class to handle game settings. NPC class uses Settings class to get its balancing settings. |
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almost 16 years ago
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| DiceBox class created. It will provide the game with random numbers, where neccessary. |
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almost 16 years ago
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| Introduction of NPCBase class and integration of it into class NPC. |
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almost 16 years ago
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| Attributes and inventory for NPC class. |
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almost 16 years ago
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| Missing files from last commit (NPC class) |
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almost 16 years ago
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| New Weather class can handle fog. NPC class created (nearly no functionality right now). |
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almost 16 years ago
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| Update to function GetType() of DuskObject and all derived classes. New waypoint system for AnimatedObject added. Update of Dusk.h. Description of functions added to DuskObject.h and AnimatedObject.h. |
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almost 16 years ago
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| Editor: Landscape can now be deformed. Class Landscape: small fixes. Engine: Camera can now zoom in and out within certain (hardcoded) limits. CommandZoom implements zooming command. |
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almost 16 years ago
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| Editor: Landscape colour can now be changed. (However, we still need a better method to find exact intersection between a ray and landscape.) |
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almost 16 years ago
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| Further preparations for landscape editing. |
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almost 16 years ago
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| Preparations for Landscape Editing. |
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about 16 years ago
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| (minor issue) Moved #include directive to correct file |
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about 16 years ago
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| Editor: editing lights is now possible. |
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about 16 years ago
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| Save and load methods for Inventory, ContainerBase and Container. Editor: can now create lights (LightBase). |
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about 16 years ago
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| Introduction of classes Container and ContainerBase. Class Inventory updated. Dusk.h updated (and there's still more to do). Small changes in various files. |
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about 16 years ago
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| DuskObject and Light and now have own methods to load and save themselves. ObjectData can now hold references of Lights, too. Editor: can now place Lights, too. |
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about 16 years ago
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| Engine: class Light added to hold distinct instances of light. Editor: possibility to delete lights (from LightBase) added. |
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about 16 years ago
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