| update of some function definitions |
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over 13 years ago
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| Resource class added |
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over 13 years ago
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| ResourceBase class added |
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over 13 years ago
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| SoundBase singleton class added. |
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over 13 years ago
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| Separate header for Dusk-specifix exceptions added (should have been in previous commit already). Journal, NPCBase, ObjectBase, ProjectileBase and WeaponBase will now throw expections, if a non-existent item is requested. |
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over 13 years ago
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| Separate header for Dusk-specifix exceptions added. ContainerBase, ItemBase and LightBase may now throw expections, if a non-existent item is requested. |
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over 13 years ago
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| Fixed spelling error in Trigger.h/Trigger.cpp |
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about 14 years ago
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| VehicleBase: redundant data member removed; Editor: window for creating vehicles added. (Does not work yet.) |
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about 14 years ago
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| minor fix/update |
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about 14 years ago
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| Player: loadToStream() and saveToStream() implemented; NPC: saveNPCPart() and loadNPCPart() added; DataLoader: player object will now be loaded/saved, too. |
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about 14 years ago
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| LandscapeRecord: function generateByDiamondSquare() added to allow generation of landscape records via diamond square algorithm / midpoint displacement. DiceBox: function random() added to generate a random number in [0;1). Scene: createScene() will now generate a few landscape records via the above mentioned function (for test purposes only). |
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over 14 years ago
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| minor fix in Sound::getAvailableDevices() |
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over 14 years ago
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| Sound class: function to get default device name added; improvement to Sound::getAvailableDevices() |
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over 14 years ago
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| Sound class: functions to query audio device names added. |
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over 14 years ago
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| Fixed error in getDirectoryFileList() function (Linux version only). |
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over 14 years ago
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| Improvements to get rid of some compiler warnings. |
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over 14 years ago
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| Fixed dates in some comments. |
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over 14 years ago
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| Editor: Vehicles can now be deleted, EditorApplicationVehicle class added. EditorApplicationWeapon: minor improvement. VehicleBase: getFirst() and getEnd() added. |
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over 14 years ago
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| Editor: Weapon data can now be changed, too. EditorApplicationProjectile: minor fixes. WeaponBase: function for updating projectile IDs in weapon data added. |
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over 14 years ago
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| Editor: possibility to create weapons added. |
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over 14 years ago
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| Editor: EditorApplicationWeapon class added; possibility to delete weapons. Fixed minor oversight in EditorApplicationProjectile::closeEditWindowsProjectile(). |
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over 14 years ago
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| Iterator types for several classes added. Renamed some functions to more intuitive names. |
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over 14 years ago
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| Editor: possibility to create and edit projectiles added. ProjectileBase: getFirst() and getEnd() added. NPCBase: iterator type added. |
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over 14 years ago
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| Editor: moved some code and functions from EditorApplication to ancestor classes, where suitable. |
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over 14 years ago
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| Editor: class EditorApplicationProjectile added - will handle editing of projectiles. |
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over 14 years ago
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| Fixed possible null pointer dereference in Weather class. |
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over 14 years ago
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| Editor: separate window for creating quests. |
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over 14 years ago
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| Editor: flag for quest failure can now be set, too. |
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over 14 years ago
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| Update of particle scripts for Ogre 1.6.4 |
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almost 15 years ago
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| Minor error fixed. |
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almost 15 years ago
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