| Player class added. Adjustments in Camera class: player follows movement of Camera. NPCs can pick up items. ObjectData: removeItemReference() added. |
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over 15 years ago
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| Small improvements to remove some compiler warnings. |
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over 15 years ago
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| Dusk::Camera is now singleton. Pointer to Camera removed from API. Player/Camera can jump. |
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over 15 years ago
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| Editor: quests can now be renamed. Journal: changeQuestID() added. |
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over 15 years ago
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| Messages class added. Update for InputSystemEditor to handle input and output separately. |
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over 15 years ago
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| Editor: Journal entries can now be changed. JournalRecord: FlagsToString() added. |
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over 15 years ago
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| Removal of unneccessary Ogre example headers. |
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over 15 years ago
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| API: unneccessary pointer to Ogre::Camera removed. Scene: documentation updated. CommandCreateObject class removed (had no functionality anyway). InputSystemEditor: "<" and ">" are now allowed input characters, too. |
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over 15 years ago
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| Changes in API class which allow that class to be used in the Editor, too. Update of Weather, EditorApplication and EditorFrameListener classes to reflect that changes. |
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over 15 years ago
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| Update of Code::Blocks project files. |
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over 15 years ago
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| LuaEngine: bindings for QuestLog. |
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over 15 years ago
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| LuaEngine: small fix; bindings for NPC added. InputSystemEditor can now switch between Console and LuaEngine and has a "browsable" input history. |
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over 15 years ago
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| Dialogue: scriptable dialogue conditions and result scripts added. LuaEngine: runScript() and runFile() can now display error messages. Menu: processes result scripts of dialogue. |
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over 15 years ago
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| Editor: new quest entries can be added, and they can also be deleted now. Journal: getMaximumAvialableIndex() added. |
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over 15 years ago
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| Editor: preparations for adding new quest entries; Listboxes / MultiColumnListboxes use selection brushes to visualize selections. |
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over 15 years ago
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| Journal: deleteQuest() and deleteEntry() added to allow removal of data. Editor: possibility to remove quests added. |
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over 15 years ago
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| Missing LuaBindingsObject.h/.cpp from rev 171 added. Fixed a bug that caused a wrong return value in Journal::hasQuest(). Editor: first steps to implement journal editor. |
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almost 16 years ago
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| ObjectData and AnimationData: changed internal structure to map of vectors; functions to get a certain reference by ID added. LuaEngine: bindings for DuskObject added. |
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almost 16 years ago
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| Weather: getFogColour() added. LuaEngine: bindings for Weather and Sound classes. |
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almost 16 years ago
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| Lua headers and DLLs for Windows added. LuaIncludes adjusted for Win32. Small fixes in Inventory and Landscape to avoid compiler warnings. |
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almost 16 years ago
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| LuaEngine added. Script: moved function trim() to DuskFunctions.h, because trim() does not depend on Script class. |
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almost 16 years ago
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| Editor: Small update to ease colour editing for landscape in editor. LandscapeRecord: method for better collision detection ray vs. landscape added. |
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almost 16 years ago
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| Class Item added. |
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almost 16 years ago
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| Class Item added. |
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almost 16 years ago
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| DataLoader: SaveGame() and LoadSaveGame() added. |
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almost 16 years ago
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| QuestLog singleton class added. |
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almost 16 years ago
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| InputSystemBinding can now load and save bindings; and it will load bindings from file keys.conf, if that file exists. Script: two new methods added. |
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almost 16 years ago
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| Journal class updated to allow quests to have a distinct name and not only ID. ItemBase, ObjectBase, ObjectData: LoadFromFile() and SaveToFile() removed. Documentation updated. |
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almost 16 years ago
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| Introduction of Journal Singleton class. |
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almost 16 years ago
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| NPC: getConstInventory() added for getting a constant inventory reference. Dialogue: new condition for amount of items in NPC's inventory added. Menu: startDialogueWithNPC() and nextDialogueChoice() added to manage dialogue menu. InputSystemBinding: key handling for dialogue menu added. |
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almost 16 years ago
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