| GPL v3 notice added to files where it still was missing. |
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about 15 years ago
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| GPL v3 added. |
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about 15 years ago
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| Vehicle: error in calculation of passengers' position fixed. |
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about 15 years ago
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| Vehicle: rotation values of passengers should now be correct. DuskObject: minor optimization. |
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about 15 years ago
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| VehicleBase: mountpoint data added. Vehicle class: methods for mounting and unmounting passengers added; passengers' position is now adjusted. NPC: getVehicle() and setVehicle() added. |
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about 15 years ago
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| Classes Vehicle and VehicleBase added. Adjustments in some other classes for Vehicle/VehicleBase. |
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about 15 years ago
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| Editor: possibility to change NPC data implemented. |
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about 15 years ago
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| Preparations for editing NPCs in Editor. |
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about 15 years ago
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| Editor: new NPCs can now have tagpoints and animations, too. Player class: adjustments for Editor. |
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about 15 years ago
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| Naming convention from coding guidelines enforced for most classes in Engine. |
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about 15 years ago
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| Trigger interface class added. |
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about 15 years ago
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| Camera will now react on mouse movement. Settings class: uses only one hash map for all types instead of one map for each type. |
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about 15 years ago
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| Camera follows player (and not vice versa, as it used to be until now). |
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about 15 years ago
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| NPC: can now jump; functions for starting and stoping various animations added. UniformMotionObject + DuskFunctions: Some utility functions added. |
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about 15 years ago
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| Sun's movement calculation changed. Error in Celestial's calculations fixed. Material scripts (and texture) for rain changed to make raindrops look transparent. |
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about 15 years ago
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| Sun added. |
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about 15 years ago
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| Put GetMeshInformation() into Dusk namespace. Menu: long questlog entries are now wrapped (somehow). Journal: minor optimizations. |
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about 15 years ago
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| First try to visualise QuestLog. |
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about 15 years ago
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| Renamed AnimationData to InjectionManager, renamed ObjectData to ObjectManager. (To be honest, I was never really happy with the former names.) |
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about 15 years ago
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| Landscape: error in ChangeListSize() fixed. Player & Camera: fix to prevent possible segmentation fault in destructors. |
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over 15 years ago
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| Update of CommandQuit and Scene::destroyScene() |
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over 15 years ago
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| Fix in Weather class to prevent memory access violation during singleton destruction. |
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over 15 years ago
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| Fix in InputSystemEditor class to prevent error/crash at program termination. Documentation of InputSystemEditor (history) updated. |
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over 15 years ago
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| Fixed a bug in Menu class that caused an error/crash at program termination. |
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over 15 years ago
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| AnimatedObject has now its own version of isHitByRay() which considers the animation state of the entity. Ray-based collision detection for projectiles extended (works now properly on animated objects, too). |
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over 15 years ago
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| Fixed a bug in DuskObject that only occured with Ogre 1.6.0 and later versions |
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over 15 years ago
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| Ray-based collision detection for projectiles implemented. Projectile creation during gun attacks by NPCs improved. Adjustments for weapon records in WeaponBase and player's equipment. |
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over 15 years ago
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| Documentation update for Application class. DuskObject: method isHitByRay() added to check for polygon level intersections between mesh and ray. Other minor optimizations. |
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over 15 years ago
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| GetObjectMesh() added for DuskObject and (most) derived classes to ease enabling of objects. |
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over 15 years ago
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| Update of AnimatedObject to work with multiple animations at the same time. Adjustments in NPC and Player classes to work with updated AnimatedObject. Lua bindings for AnimatedObject updated. |
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over 15 years ago
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