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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 3 hours ago.
Nov 17, 2024 — Nov 17, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
GPL v3 notice added to files where it still was missing.
thoronador
as Thoronador
More... about 15 years ago
GPL v3 added.
thoronador
as Thoronador
More... about 15 years ago
Vehicle: error in calculation of passengers' position fixed.
thoronador
as Thoronador
More... about 15 years ago
Vehicle: rotation values of passengers should now be correct. DuskObject: minor optimization.
thoronador
as Thoronador
More... about 15 years ago
VehicleBase: mountpoint data added. Vehicle class: methods for mounting and unmounting passengers added; passengers' position is now adjusted. NPC: getVehicle() and setVehicle() added.
thoronador
as Thoronador
More... about 15 years ago
Classes Vehicle and VehicleBase added. Adjustments in some other classes for Vehicle/VehicleBase.
thoronador
as Thoronador
More... about 15 years ago
Editor: possibility to change NPC data implemented.
thoronador
as Thoronador
More... about 15 years ago
Preparations for editing NPCs in Editor.
thoronador
as Thoronador
More... about 15 years ago
Editor: new NPCs can now have tagpoints and animations, too. Player class: adjustments for Editor.
thoronador
as Thoronador
More... about 15 years ago
Naming convention from coding guidelines enforced for most classes in Engine.
thoronador
as Thoronador
More... about 15 years ago
Trigger interface class added.
thoronador
as Thoronador
More... about 15 years ago
Camera will now react on mouse movement. Settings class: uses only one hash map for all types instead of one map for each type.
thoronador
as Thoronador
More... about 15 years ago
Camera follows player (and not vice versa, as it used to be until now).
thoronador
as Thoronador
More... about 15 years ago
NPC: can now jump; functions for starting and stoping various animations added. UniformMotionObject + DuskFunctions: Some utility functions added.
thoronador
as Thoronador
More... about 15 years ago
Sun's movement calculation changed. Error in Celestial's calculations fixed. Material scripts (and texture) for rain changed to make raindrops look transparent.
thoronador
as Thoronador
More... about 15 years ago
Sun added.
thoronador
as Thoronador
More... about 15 years ago
Put GetMeshInformation() into Dusk namespace. Menu: long questlog entries are now wrapped (somehow). Journal: minor optimizations.
thoronador
as Thoronador
More... about 15 years ago
First try to visualise QuestLog.
thoronador
as Thoronador
More... about 15 years ago
Renamed AnimationData to InjectionManager, renamed ObjectData to ObjectManager. (To be honest, I was never really happy with the former names.)
thoronador
as Thoronador
More... about 15 years ago
Landscape: error in ChangeListSize() fixed. Player & Camera: fix to prevent possible segmentation fault in destructors.
thoronador
as Thoronador
More... over 15 years ago
Update of CommandQuit and Scene::destroyScene()
thoronador
as Thoronador
More... over 15 years ago
Fix in Weather class to prevent memory access violation during singleton destruction.
thoronador
as Thoronador
More... over 15 years ago
Fix in InputSystemEditor class to prevent error/crash at program termination. Documentation of InputSystemEditor (history) updated.
thoronador
as Thoronador
More... over 15 years ago
Fixed a bug in Menu class that caused an error/crash at program termination.
thoronador
as Thoronador
More... over 15 years ago
AnimatedObject has now its own version of isHitByRay() which considers the animation state of the entity. Ray-based collision detection for projectiles extended (works now properly on animated objects, too).
thoronador
as Thoronador
More... over 15 years ago
Fixed a bug in DuskObject that only occured with Ogre 1.6.0 and later versions
thoronador
as Thoronador
More... over 15 years ago
Ray-based collision detection for projectiles implemented. Projectile creation during gun attacks by NPCs improved. Adjustments for weapon records in WeaponBase and player's equipment.
thoronador
as Thoronador
More... over 15 years ago
Documentation update for Application class. DuskObject: method isHitByRay() added to check for polygon level intersections between mesh and ray. Other minor optimizations.
thoronador
as Thoronador
More... over 15 years ago
GetObjectMesh() added for DuskObject and (most) derived classes to ease enabling of objects.
thoronador
as Thoronador
More... over 15 years ago
Update of AnimatedObject to work with multiple animations at the same time. Adjustments in NPC and Player classes to work with updated AnimatedObject. Lua bindings for AnimatedObject updated.
thoronador
as Thoronador
More... over 15 years ago