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Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Feb 13, 2025 — Feb 13, 2026
Showing page 33 of 76
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Put show_mat_pos shader back in for now. Rename "fast" to "unlit"; on some systems it will be far slower than not using a material.
dscherer
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over 17 years ago
materials.texture(), materials.shader(), scene.material, materials.earth
dscherer
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over 17 years ago
fix: sphere alpha rendering was backwards because icososphere apparently uses the opposite winding convention... i just changed it to use the quadric model for now (more consistent with non-alpha rendering anyway)
dscherer
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over 17 years ago
Some materials can be translucent even on opaque objects. Central location in the code for deterimining if an object is or might be translucent.
dscherer
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over 17 years ago
fix: width and height exchanged in numeric_texture!
dscherer
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over 17 years ago
model_world_transform is more capable (factoring code from several primitives) and matches its name better, while still retaining compatibility for callers that just want the rotation matrix.
dscherer
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over 17 years ago
Primitive attributes .texture, .lit, and .shininess eliminated (all replaced by .material).
dscherer
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over 17 years ago
I don't really know what was changed here; it's been sitting out of CVS forever and I don't want it to be lost. This file is very experimental anyway.
dscherer
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over 17 years ago
I believe this code is unused.
dscherer
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over 17 years ago
fix typo
dscherer
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over 17 years ago
Now available (commented out) renderer inquiry info for MacBook and MacBook Pro
bsherwood
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over 17 years ago
Commented out renderer inquiry data for MacBook and MacBook Pro
bsherwood
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over 17 years ago
Introduce (commented out) code for requesting info about Mac renderers
bsherwood
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over 17 years ago
updated material test with local light tracking mouse cursor
dscherer
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over 17 years ago
Materials support up to 8 colored local or directional lights.
dscherer
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over 17 years ago
Removed no longer used closed_path reference
bsherwood
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over 17 years ago
Many significant corrections to thick lines
bsherwood
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over 17 years ago
1 ms delay in timer to work around OS X problem with duplicate events
bsherwood
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over 17 years ago
Incomplete getProceAddress implementation; also .001 s timer delay
bsherwood
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over 17 years ago
Use includes and libraries in our own dependencies directory
bsherwood
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over 17 years ago
Much improved thick lines, but there is one case, pos= [(0,0,0), (2,0,0), (1,1,0), (0,0,0)], which flickers; no idea why. Also, colors aren't right for a closed thick curve. But mitered corners now work with closed curves.
bsherwood
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over 17 years ago
Give added detail about installing on Ubuntu 8.04
bsherwood
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over 17 years ago
Implement mitered corners for thick curves
bsherwood
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over 17 years ago
Fixed many problems with curve. Still however need to make joints much better.
bsherwood
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over 17 years ago
Fixed a bug in detecting color lists for curve.
bsherwood
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over 17 years ago
Fix major problems with thick-line curves.
bsherwood
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over 17 years ago
Fix a significant error in a for loop setup
bsherwood
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over 17 years ago
Minor cleanup
bsherwood
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over 17 years ago
Improve handling of mouse in content area of inactive window (should make active) - not quite right yet.
bsherwood
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over 17 years ago
New Boost files for Microsoft Visual Studio 2008 (version 9.0)
bsherwood
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over 17 years ago
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