2
I Use This!
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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 23 hours ago.
Aug 19, 2025 — Aug 19, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Put show_mat_pos shader back in for now. Rename "fast" to "unlit"; on some systems it will be far slower than not using a material. More... about 18 years ago
materials.texture(), materials.shader(), scene.material, materials.earth More... about 18 years ago
fix: sphere alpha rendering was backwards because icososphere apparently uses the opposite winding convention... i just changed it to use the quadric model for now (more consistent with non-alpha rendering anyway) More... about 18 years ago
Some materials can be translucent even on opaque objects. Central location in the code for deterimining if an object is or might be translucent. More... about 18 years ago
fix: width and height exchanged in numeric_texture! More... about 18 years ago
model_world_transform is more capable (factoring code from several primitives) and matches its name better, while still retaining compatibility for callers that just want the rotation matrix. More... about 18 years ago
Primitive attributes .texture, .lit, and .shininess eliminated (all replaced by .material). More... about 18 years ago
I don't really know what was changed here; it's been sitting out of CVS forever and I don't want it to be lost. This file is very experimental anyway. More... about 18 years ago
I believe this code is unused. More... about 18 years ago
fix typo More... about 18 years ago
Now available (commented out) renderer inquiry info for MacBook and MacBook Pro More... about 18 years ago
Commented out renderer inquiry data for MacBook and MacBook Pro More... about 18 years ago
Introduce (commented out) code for requesting info about Mac renderers More... about 18 years ago
updated material test with local light tracking mouse cursor More... about 18 years ago
Materials support up to 8 colored local or directional lights. More... about 18 years ago
Removed no longer used closed_path reference More... about 18 years ago
Many significant corrections to thick lines More... about 18 years ago
1 ms delay in timer to work around OS X problem with duplicate events More... about 18 years ago
Incomplete getProceAddress implementation; also .001 s timer delay More... about 18 years ago
Use includes and libraries in our own dependencies directory More... about 18 years ago
Much improved thick lines, but there is one case, pos= [(0,0,0), (2,0,0), (1,1,0), (0,0,0)], which flickers; no idea why. Also, colors aren't right for a closed thick curve. But mitered corners now work with closed curves. More... about 18 years ago
Give added detail about installing on Ubuntu 8.04 More... about 18 years ago
Implement mitered corners for thick curves More... about 18 years ago
Fixed many problems with curve. Still however need to make joints much better. More... about 18 years ago
Fixed a bug in detecting color lists for curve. More... about 18 years ago
Fix major problems with thick-line curves. More... about 18 years ago
Fix a significant error in a for loop setup More... about 18 years ago
Minor cleanup More... about 18 years ago
Improve handling of mouse in content area of inactive window (should make active) - not quite right yet. More... about 18 years ago
New Boost files for Microsoft Visual Studio 2008 (version 9.0) More... about 18 years ago