2
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Feb 13, 2025 — Feb 13, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Put show_mat_pos shader back in for now. Rename "fast" to "unlit"; on some systems it will be far slower than not using a material. More... over 17 years ago
materials.texture(), materials.shader(), scene.material, materials.earth More... over 17 years ago
fix: sphere alpha rendering was backwards because icososphere apparently uses the opposite winding convention... i just changed it to use the quadric model for now (more consistent with non-alpha rendering anyway) More... over 17 years ago
Some materials can be translucent even on opaque objects. Central location in the code for deterimining if an object is or might be translucent. More... over 17 years ago
fix: width and height exchanged in numeric_texture! More... over 17 years ago
model_world_transform is more capable (factoring code from several primitives) and matches its name better, while still retaining compatibility for callers that just want the rotation matrix. More... over 17 years ago
Primitive attributes .texture, .lit, and .shininess eliminated (all replaced by .material). More... over 17 years ago
I don't really know what was changed here; it's been sitting out of CVS forever and I don't want it to be lost. This file is very experimental anyway. More... over 17 years ago
I believe this code is unused. More... over 17 years ago
fix typo More... over 17 years ago
Now available (commented out) renderer inquiry info for MacBook and MacBook Pro More... over 17 years ago
Commented out renderer inquiry data for MacBook and MacBook Pro More... over 17 years ago
Introduce (commented out) code for requesting info about Mac renderers More... over 17 years ago
updated material test with local light tracking mouse cursor More... over 17 years ago
Materials support up to 8 colored local or directional lights. More... over 17 years ago
Removed no longer used closed_path reference More... over 17 years ago
Many significant corrections to thick lines More... over 17 years ago
1 ms delay in timer to work around OS X problem with duplicate events More... over 17 years ago
Incomplete getProceAddress implementation; also .001 s timer delay More... over 17 years ago
Use includes and libraries in our own dependencies directory More... over 17 years ago
Much improved thick lines, but there is one case, pos= [(0,0,0), (2,0,0), (1,1,0), (0,0,0)], which flickers; no idea why. Also, colors aren't right for a closed thick curve. But mitered corners now work with closed curves. More... over 17 years ago
Give added detail about installing on Ubuntu 8.04 More... over 17 years ago
Implement mitered corners for thick curves More... over 17 years ago
Fixed many problems with curve. Still however need to make joints much better. More... over 17 years ago
Fixed a bug in detecting color lists for curve. More... over 17 years ago
Fix major problems with thick-line curves. More... over 17 years ago
Fix a significant error in a for loop setup More... over 17 years ago
Minor cleanup More... over 17 years ago
Improve handling of mouse in content area of inactive window (should make active) - not quite right yet. More... over 17 years ago
New Boost files for Microsoft Visual Studio 2008 (version 9.0) More... over 17 years ago