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Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Feb 14, 2025 — Feb 14, 2026
Showing page 30 of 76
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Array primitives accept tuples and other sequences, not just lists and arrays.
dscherer
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over 17 years ago
Hide scripts folder where I can work undisturbed by CVS
dscherer
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over 17 years ago
mklink based build environment
dscherer
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over 17 years ago
Experimental autoscale change
dscherer
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over 17 years ago
.cvsignore files updated for windows
dscherer
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over 17 years ago
Suppress "possible loss of data" warning on implicit type casts.
dscherer
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over 17 years ago
fix: oops, double program deletion possible on mac
dscherer
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over 17 years ago
Choose fewer slices for the beach ball texture, setting interpolate = False
bsherwood
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over 17 years ago
Add documentation on how to prepare a texture from a photo.
bsherwood
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over 17 years ago
Updating the summary of new features of Visual 4, using the new API
bsherwood
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over 17 years ago
In the process of updating to the new Visual 4 API
bsherwood
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over 17 years ago
Make texturetest in tune with the new texture mechanisms.
bsherwood
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over 17 years ago
fix: mac specific resource leak when shader is emulated in software; debugging info
dscherer
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over 17 years ago
optional line for testing one material at a time
dscherer
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over 17 years ago
fix: mac specific resource leak when shader is emulated in software; debugging info
dscherer
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over 17 years ago
Update the build instructions for OSX
bsherwood
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over 17 years ago
Change criterion of closed thick-line curve to require final point to be exactly the same as initial point rather than attempting to look for "close enough".
bsherwood
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over 17 years ago
Minor cleanups to example programs
bsherwood
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over 17 years ago
Need to convert color tuple to vector.
bsherwood
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over 17 years ago
site_settings.py
dscherer
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over 17 years ago
Use gl_Color instead of gl_FrontMaterial.diffuse in shader; solves problem with lack of color in nonuniform displays.
dscherer
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over 17 years ago
dead code elimination
dscherer
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over 17 years ago
display.enable_shaders
dscherer
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over 17 years ago
Default to materials.diffuse instead of legacy rendering.
dscherer
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over 17 years ago
Mac mouse handling simplified and perhaps fixed
dscherer
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over 17 years ago
Delete from CVS
bsherwood
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over 17 years ago
scene.objects returns all objects, including those in frames. scene.objects and frame.objects now return tuples, so user attempts to mutate them will result in errors.
dscherer
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over 17 years ago
fix: crash in new lighting code
dscherer
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over 17 years ago
Major cleanup of primitives.py; fix: array objects don't implement all possible combinations of constructor arguments correctly; Make setting pos or direction on a distant or local light respectively an error.
dscherer
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over 17 years ago
Eliminate old unused external tool builder to suppress errors.
dscherer
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over 17 years ago
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