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Commits : Listings

Analyzed about 15 hours ago. based on code collected 1 day ago.
Aug 22, 2025 — Aug 22, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Array primitives accept tuples and other sequences, not just lists and arrays. More... almost 18 years ago
Hide scripts folder where I can work undisturbed by CVS More... almost 18 years ago
mklink based build environment More... almost 18 years ago
Experimental autoscale change More... almost 18 years ago
.cvsignore files updated for windows More... almost 18 years ago
Suppress "possible loss of data" warning on implicit type casts. More... almost 18 years ago
fix: oops, double program deletion possible on mac More... almost 18 years ago
Choose fewer slices for the beach ball texture, setting interpolate = False More... almost 18 years ago
Add documentation on how to prepare a texture from a photo. More... almost 18 years ago
Updating the summary of new features of Visual 4, using the new API More... almost 18 years ago
In the process of updating to the new Visual 4 API More... almost 18 years ago
Make texturetest in tune with the new texture mechanisms. More... almost 18 years ago
fix: mac specific resource leak when shader is emulated in software; debugging info More... almost 18 years ago
optional line for testing one material at a time More... almost 18 years ago
fix: mac specific resource leak when shader is emulated in software; debugging info More... almost 18 years ago
Update the build instructions for OSX More... almost 18 years ago
Change criterion of closed thick-line curve to require final point to be exactly the same as initial point rather than attempting to look for "close enough". More... almost 18 years ago
Minor cleanups to example programs More... almost 18 years ago
Need to convert color tuple to vector. More... almost 18 years ago
site_settings.py More... almost 18 years ago
Use gl_Color instead of gl_FrontMaterial.diffuse in shader; solves problem with lack of color in nonuniform displays. More... almost 18 years ago
dead code elimination More... almost 18 years ago
display.enable_shaders More... almost 18 years ago
Default to materials.diffuse instead of legacy rendering. More... almost 18 years ago
Mac mouse handling simplified and perhaps fixed More... almost 18 years ago
Delete from CVS More... almost 18 years ago
scene.objects returns all objects, including those in frames. scene.objects and frame.objects now return tuples, so user attempts to mutate them will result in errors. More... almost 18 years ago
fix: crash in new lighting code More... almost 18 years ago
Major cleanup of primitives.py; fix: array objects don't implement all possible combinations of constructor arguments correctly; Make setting pos or direction on a distant or local light respectively an error. More... almost 18 years ago
Eliminate old unused external tool builder to suppress errors. More... almost 18 years ago