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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Feb 13, 2025 — Feb 13, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Give more info on how to use the eclipse development environment. More... over 17 years ago
Removing boost_1_34_1.zip; no longer used. Also set to ignore the unzipped boost files. More... over 17 years ago
Provide results of a test More... over 17 years ago
Fuller documentation on how to build on a Mac More... over 17 years ago
Need to emphasize the need to install XcodeTools More... over 17 years ago
Delete some obsolete documentation; the problem was solved by tightening up our own declarations More... over 17 years ago
Add new file More... over 17 years ago
Add new files More... over 17 years ago
Replace generic int and unsigned int with GLint and GLuint where appropriate, so that Visual builds on OSX 10.4 and OSX 10.5 (as well as other platforms) More... over 17 years ago
Correct the point at which the ball bounces off the walls More... over 17 years ago
Turn off autoscaling; there were problems with moving the mouse causing the camera to move far back (since the mouse carried a local light) More... over 17 years ago
Fix error in attempt to make file work with Python 2.3 More... over 17 years ago
Rearrange a for loop to be compatible with Python 2.3 found in Mac OS X 10.4 More... over 17 years ago
Add instructions for fixing GLint and GLuint declarations for OS X 10.4 More... over 17 years ago
Had to rebuild this zip file because the previous one, built on a Mac, had lots of Mac resource files that confused Windows upon attempting to extract More... over 17 years ago
gpuVertexProcessing is apparently 1 if shader hardware available More... over 17 years ago
Measurements of what we see with CGL code on MacBook and MacBook Pro, looking for how to distinguish between hardware shader capability or none More... over 17 years ago
Remove some debugging code More... over 17 years ago
Attempt at CGL code to determine whether there is hardware vertex shader capability More... over 17 years ago
Comment out a couple of printf's More... over 17 years ago
Correct a mistake in commenting out test code More... over 17 years ago
Remove stuff about check() in Boost includes. This was gotten around by including a file late in mac_display.cpp More... over 17 years ago
Parametrize the Python version number More... over 17 years ago
Update instructions for the Boost libraries More... over 17 years ago
Make the moving lights "unlit" More... over 17 years ago
Fix up various example programs to run with the new materials API More... over 17 years ago
Fix up stonehenge and texture_and_lighting to work with materials More... over 17 years ago
Add a write to saveBTX More... over 17 years ago
Add mac_lib libraries More... over 17 years ago
arrow material mapping fixed. Code not very pretty; fix another day. More... over 17 years ago