openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Visual
Settings
|
Report Duplicate
2
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Feb 13, 2025 — Feb 13, 2026
Showing page 31 of 76
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Update for new light API
dscherer
More...
over 17 years ago
Update graph for new light API.
dscherer
More...
over 17 years ago
Stonehenge: Set range and center to better reflect the scale of the scene (affects e.g. near clipping plane). Turn off user controls since they are incompatible with the "roaming" feature as implemented.
dscherer
More...
over 17 years ago
Changes in light-related files
bsherwood
More...
over 17 years ago
New lighting API:
dscherer
More...
over 17 years ago
Make the ball be a beach ball
bsherwood
More...
over 17 years ago
Improved build environment for mac
dscherer
More...
over 17 years ago
Minor revisions to make demo programs work either with numpy or Numeric
bsherwood
More...
over 17 years ago
Okay, one more try at getting the clip planes right!
dscherer
More...
over 17 years ago
Take gcf into account in local light position.
dscherer
More...
over 17 years ago
Change curve.retain -> curve.append(retain=?)
bsherwood
More...
over 17 years ago
fix: ring material matrix
dscherer
More...
over 17 years ago
Tweak level of detail for rings
dscherer
More...
over 17 years ago
Materials working on Macbook Pro!
dscherer
More...
over 17 years ago
points.type -> points.size_units
bsherwood
More...
over 17 years ago
Use our (sufficiently up to date) glext.h instead of the system one on Mac without modifying /System/!
dscherer
More...
over 17 years ago
fix: compiler error on gcc (mac)
dscherer
More...
over 17 years ago
Change point.type -> point.size_units, and screen -> pixels
bsherwood
More...
over 17 years ago
Remove scale attribute from frame
bsherwood
More...
over 17 years ago
Make ring.thickness agree with Visual 3 behavior rather than Visual 3 documentation.
bsherwood
More...
over 17 years ago
Dave suggested I check that "sign" texture was oriented correctly left/right. It wasn't. Now fixed.
bsherwood
More...
over 17 years ago
Revise in accord with change in materials.py in orientation of materials.
bsherwood
More...
over 17 years ago
Rotate image 90 degrees (so up is in y direction)
bsherwood
More...
over 17 years ago
Rotate wood, rectangular and sign textures
dscherer
More...
over 17 years ago
minor revisions
bsherwood
More...
over 17 years ago
update performance on VPython and physics examples
bsherwood
More...
over 17 years ago
Hopefully improved near and far clipping plane selection.
dscherer
More...
over 17 years ago
fix: box::grow_extent was wrong
dscherer
More...
over 17 years ago
Faster and hopefully more forward-looking ring renderer. Still kind of slow.
dscherer
More...
over 17 years ago
Add a comment about updating fink packages, if using fink
bsherwood
More...
over 17 years ago
←
1
2
…
27
28
29
30
31
32
33
34
35
…
75
76
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree