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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Feb 13, 2025 — Feb 13, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update for new light API More... over 17 years ago
Update graph for new light API. More... over 17 years ago
Stonehenge: Set range and center to better reflect the scale of the scene (affects e.g. near clipping plane). Turn off user controls since they are incompatible with the "roaming" feature as implemented. More... over 17 years ago
Changes in light-related files More... over 17 years ago
New lighting API: More... over 17 years ago
Make the ball be a beach ball More... over 17 years ago
Improved build environment for mac More... over 17 years ago
Minor revisions to make demo programs work either with numpy or Numeric More... over 17 years ago
Okay, one more try at getting the clip planes right! More... over 17 years ago
Take gcf into account in local light position. More... over 17 years ago
Change curve.retain -> curve.append(retain=?) More... over 17 years ago
fix: ring material matrix More... over 17 years ago
Tweak level of detail for rings More... over 17 years ago
Materials working on Macbook Pro! More... over 17 years ago
points.type -> points.size_units More... over 17 years ago
Use our (sufficiently up to date) glext.h instead of the system one on Mac without modifying /System/! More... over 17 years ago
fix: compiler error on gcc (mac) More... over 17 years ago
Change point.type -> point.size_units, and screen -> pixels More... over 17 years ago
Remove scale attribute from frame More... over 17 years ago
Make ring.thickness agree with Visual 3 behavior rather than Visual 3 documentation. More... over 17 years ago
Dave suggested I check that "sign" texture was oriented correctly left/right. It wasn't. Now fixed. More... over 17 years ago
Revise in accord with change in materials.py in orientation of materials. More... over 17 years ago
Rotate image 90 degrees (so up is in y direction) More... over 17 years ago
Rotate wood, rectangular and sign textures More... over 17 years ago
minor revisions More... over 17 years ago
update performance on VPython and physics examples More... over 17 years ago
Hopefully improved near and far clipping plane selection. More... over 17 years ago
fix: box::grow_extent was wrong More... over 17 years ago
Faster and hopefully more forward-looking ring renderer. Still kind of slow. More... over 17 years ago
Add a comment about updating fink packages, if using fink More... over 17 years ago