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Commits : Listings

Analyzed 4 months ago. based on code collected 4 months ago.
Jul 21, 2025 — Jul 21, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[685] Fixed: doors open/close for selin event in MT More... about 18 years ago
[684] Fixed: old typo in UnitState enum type -> UNIT_STAT_STUNNED. Require Mangos 6738++ More... about 18 years ago
[683] Fixed: crash that may occur on some systems during startup, also fix two typos. More... about 18 years ago
[682] Added: missing makefiles in previous commit, sorry :) More... about 18 years ago
[681] Added: use generic ways to connect to database and sql queries in code. Needed for PGSQL and other. More... about 18 years ago
[680] * Implement new EventAI cast flag (CAST_AURA_NOT_PRESENT) which only allows the creature to cast a spell on its target if the target does not already have an aura from the spell. More... about 18 years ago
[679] Remove default: break; in switch statements where not expected or planned to use any code as default. More... about 18 years ago
[678] Fixed: possible crash in prince malchezaar DoMeeleAttacksIfReady function, check if we have victim before update state. More... about 18 years ago
[677] Fixed: set bool InCombat before calling Aggro() to possible prevent unexpected results (eventAI). Update scripts for consistency(event though the bool is not used explicit in some scripts) More... about 18 years ago
[676] Added check so that flying creature also aggro in MoveInLineOfSight. Also remove MoveInLineOfSight function in scripts where it was no different from the default. Some checks added for consistency/update of function. More... about 18 years ago
[675] Fixed: missing meele attack for boss Omor More... about 18 years ago
[674] Fixed: enable EVENT_T_AGGRO in void Aggro for eventAI. After mob evade and event was previously disabled this must reset the event as expected. More... about 18 years ago
[673] Fixed: false error for eventAI when event_flags was in fact correct for current created creature. Added default break in some switch statements. More... about 18 years ago
[672] Fixed: restore compile after Mangos 6704 More... about 18 years ago
[671] Fixed: EFLAG_HEROIC for eventAI will now properly apply. Note that creatures in instance are now _required_ to have either EFLAG_NORMAL or EFLAG_HEROIC (or both) set for each event. More... about 18 years ago
[670] Added: use gensvnrevision from mangos build for unix based systems and then also remove project and related files no longer needed by scriptdev2. More... about 18 years ago
[669] Fixed: restore compile after changes in mangos rev.6686. Some cleanup and also change functions related for consistency More... about 18 years ago
[668] Fixed: use real entry of creature in error messages and also fix an eventAI issue where heroic mode creature not processing the expected event when event_flags defined. More... about 18 years ago
[667] Some more cleaning up white space, indents and comments. More... about 18 years ago
[666] Replace hacklike code with another hacklike code to hopefully prevent crash using item 23654. More... about 18 years ago
[665] Added: support for scripted Areatrigger. Requires Mangos rev.6673++ More... about 18 years ago
[664] Scripts cleanup, H-Z, continued from previous commit More... about 18 years ago
[663] Clean scripts A-G: remove white space at end of line, adjust indents and adjust comments to column 61/remove not needed comments More... about 18 years ago
[662] Added: install scriptdev2.conf by different method. Windows users should not notice many changes however *nix users will. Use forum in case of problems. More... about 18 years ago
[661] Fixed: use normal cast of spell instead of old workaround no longer needed for razorgore More... about 18 years ago
[660] Fixed: using expected spell and remove wrong model for taxi path. Apply invisible mount model instead. More... about 18 years ago
[659] * Fix a typo in the error_log of sc_instance.h. More... about 18 years ago
[658] Added: custodian of time for quest 10277 (+ cleaning up some older code in source file) More... about 18 years ago
[657] Fixed: small problem not showing correct npc_text as expected in two felwood npcs. eol-style to native More... about 18 years ago
[656] * Add missing locale_8 column to *_localized_texts. More... about 18 years ago