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Commits
: Listings
Analyzed
4 months
ago. based on code collected
4 months
ago.
Jul 21, 2025 — Jul 21, 2026
Showing page 85 of 107
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[685] Fixed: doors open/close for selin event in MT
NoFantasy
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about 18 years ago
[684] Fixed: old typo in UnitState enum type -> UNIT_STAT_STUNNED. Require Mangos 6738++
NoFantasy
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about 18 years ago
[683] Fixed: crash that may occur on some systems during startup, also fix two typos.
NoFantasy
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about 18 years ago
[682] Added: missing makefiles in previous commit, sorry :)
NoFantasy
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about 18 years ago
[681] Added: use generic ways to connect to database and sql queries in code. Needed for PGSQL and other.
NoFantasy
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about 18 years ago
[680] * Implement new EventAI cast flag (CAST_AURA_NOT_PRESENT) which only allows the creature to cast a spell on its target if the target does not already have an aura from the spell.
Seline
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about 18 years ago
[679] Remove default: break; in switch statements where not expected or planned to use any code as default.
NoFantasy
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about 18 years ago
[678] Fixed: possible crash in prince malchezaar DoMeeleAttacksIfReady function, check if we have victim before update state.
NoFantasy
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about 18 years ago
[677] Fixed: set bool InCombat before calling Aggro() to possible prevent unexpected results (eventAI). Update scripts for consistency(event though the bool is not used explicit in some scripts)
NoFantasy
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about 18 years ago
[676] Added check so that flying creature also aggro in MoveInLineOfSight. Also remove MoveInLineOfSight function in scripts where it was no different from the default. Some checks added for consistency/update of function.
NoFantasy
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about 18 years ago
[675] Fixed: missing meele attack for boss Omor
NoFantasy
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about 18 years ago
[674] Fixed: enable EVENT_T_AGGRO in void Aggro for eventAI. After mob evade and event was previously disabled this must reset the event as expected.
NoFantasy
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about 18 years ago
[673] Fixed: false error for eventAI when event_flags was in fact correct for current created creature. Added default break in some switch statements.
NoFantasy
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about 18 years ago
[672] Fixed: restore compile after Mangos 6704
NoFantasy
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about 18 years ago
[671] Fixed: EFLAG_HEROIC for eventAI will now properly apply. Note that creatures in instance are now _required_ to have either EFLAG_NORMAL or EFLAG_HEROIC (or both) set for each event.
NoFantasy
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about 18 years ago
[670] Added: use gensvnrevision from mangos build for unix based systems and then also remove project and related files no longer needed by scriptdev2.
NoFantasy
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about 18 years ago
[669] Fixed: restore compile after changes in mangos rev.6686. Some cleanup and also change functions related for consistency
NoFantasy
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about 18 years ago
[668] Fixed: use real entry of creature in error messages and also fix an eventAI issue where heroic mode creature not processing the expected event when event_flags defined.
NoFantasy
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about 18 years ago
[667] Some more cleaning up white space, indents and comments.
NoFantasy
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about 18 years ago
[666] Replace hacklike code with another hacklike code to hopefully prevent crash using item 23654.
NoFantasy
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about 18 years ago
[665] Added: support for scripted Areatrigger. Requires Mangos rev.6673++
NoFantasy
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about 18 years ago
[664] Scripts cleanup, H-Z, continued from previous commit
NoFantasy
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about 18 years ago
[663] Clean scripts A-G: remove white space at end of line, adjust indents and adjust comments to column 61/remove not needed comments
NoFantasy
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about 18 years ago
[662] Added: install scriptdev2.conf by different method. Windows users should not notice many changes however *nix users will. Use forum in case of problems.
NoFantasy
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about 18 years ago
[661] Fixed: use normal cast of spell instead of old workaround no longer needed for razorgore
NoFantasy
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about 18 years ago
[660] Fixed: using expected spell and remove wrong model for taxi path. Apply invisible mount model instead.
NoFantasy
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about 18 years ago
[659] * Fix a typo in the error_log of sc_instance.h.
Seline
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about 18 years ago
[658] Added: custodian of time for quest 10277 (+ cleaning up some older code in source file)
NoFantasy
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about 18 years ago
[657] Fixed: small problem not showing correct npc_text as expected in two felwood npcs. eol-style to native
NoFantasy
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about 18 years ago
[656] * Add missing locale_8 column to *_localized_texts.
Seline
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about 18 years ago
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