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Commits
: Listings
Analyzed
4 months
ago. based on code collected
4 months
ago.
Jul 21, 2025 — Jul 21, 2026
Showing page 84 of 107
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[715] One script shadowfang keep converted to use database texts, and possible fix a problem with door.
NoFantasy
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about 18 years ago
[714] Corrected some header texts in source files.
NoFantasy
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about 18 years ago
[713] C++ scripts converted to use database texts, some minor code changes
NoFantasy
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about 18 years ago
[712] Remove duplicate install text file and update remaining to more correct way in ../Docs -folder.
NoFantasy
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about 18 years ago
[711] Update windows project files. Using /MD /MDd as runtime library build option in VC90 (apparently /MT /MTd are still needed for VC70/80). Some other minor changes.
NoFantasy
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about 18 years ago
[710] C++ scripts converted to use database texts.
NoFantasy
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about 18 years ago
[709] C++ scripts converted to use database texts, some minor adjustments and cleanup
NoFantasy
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about 18 years ago
[708] Added: documentation of database text-tables (eventai_texts, script_texts and custom_texts), with greetings from X-Savior.
NoFantasy
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about 18 years ago
[707] Fixed: restore compile
NoFantasy
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about 18 years ago
[706] Added: Pathaleon the Calculator script. Also added a Mechanar Instance script.
NuRRi
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about 18 years ago
[705] C++ scripts converted to database texts. Misc code cleanup, some new text added/minor code rewrite.
NoFantasy
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about 18 years ago
[704] C++ scripts converted to use text from database
NoFantasy
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about 18 years ago
[703] C++ scripts converted to use database texts. Some additional code cleanup.
NoFantasy
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about 18 years ago
[702] C++ scripts converted to use data from database texts. Some additional cleanup and spell corrections.
NoFantasy
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about 18 years ago
[701] C++ scripts converted to use database texts.
NoFantasy
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about 18 years ago
[700] Start converting texts in c++ scripts to be using data from database table script_texts.
NoFantasy
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about 18 years ago
[699] Fixed: typo in sql for rev.681
NoFantasy
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about 18 years ago
[698] Fixed: use expected way of initiate attack to ensure attacking player always enter combat (also at client side).
NoFantasy
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about 18 years ago
[697] Removed: obsolete Locale variable in conf file and related code. Remember to edit your current .conf-file if needed.
NoFantasy
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about 18 years ago
[696] Fixed: moroes' adds spawned at expected locations.
NoFantasy
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about 18 years ago
[695] Added: rewrite eventAI system for use of texts and implement full support for localized texts
NoFantasy
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about 18 years ago
[694] Fixed: not use main abilities when Moroes enraged. Some spell id corrections.
NoFantasy
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about 18 years ago
[693] * Remove long deleted file sc_item.h from Makefile.am and VCProjs.
Seline
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about 18 years ago
[692] Fixed: using expected single target knock back spell for boss_void_reaver
NoFantasy
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about 18 years ago
[691] Fixed: summon demon chain at target current location instead of hard coded location in Terestian-event
NoFantasy
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about 18 years ago
[690] * Added svn:eol-style native and added missing @@s in MaNGOS-r6765-ScriptDev2.patch
Seline
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about 18 years ago
[689] * Fixed compiling with MaNGOS [6765]+
Seline
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about 18 years ago
[688] Fixed: one spell Id corrected and using a random spawn for summoned in boss_curator. Correcting death yell.
NoFantasy
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about 18 years ago
[687] Fixed: eventAI, creatures should now always return home when enter evade mode and always enter combat (both player and creature) as expected at initial aggro. Some additional cleaning.
NoFantasy
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about 18 years ago
[686] Fixed: missing $(POSTGRE_INCLUDES) to makefile CPP flags
NoFantasy
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about 18 years ago
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