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Commits : Listings

Analyzed 4 months ago. based on code collected 4 months ago.
Jul 21, 2025 — Jul 21, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[805] Fixed: a few compile warnings (unix) and redefined define in one script. More... almost 18 years ago
[804] Added: support for quest 10198 More... almost 18 years ago
[803] Remove macro for instance BM and use function instead to determine random mini boss. More... almost 18 years ago
[802] Replace old npc-script with areatrigger-script (also solve crash-issue) to teleport player. More... almost 18 years ago
[801] Fixed: crash some users experience during startup (method to make random may be changed later) More... almost 18 years ago
[800] Fixed: always set instance data (OH) in case thrall dies. More... almost 18 years ago
[799] Added: "despawn" time keeper for bosses in BM, remove wrong text and add where it should be. More... almost 18 years ago
[798] Added: a few more texts for npc_medivh_bm More... almost 18 years ago
[797] Added: random spawn location for time rifts in BM. Implement spawn timers not depending on killed rift boss (after portal 6). Move code for spawns of trash mob waves to npc_time_rift. More... almost 18 years ago
[796] Added additional texts to database for black morass event. More... almost 18 years ago
[795] Remove one not needed global variable. More... almost 18 years ago
[794] Some SQL/ScriptName cleanup. Remove SQL for scripts that does not exist, are disabled or only placeholders. More... almost 18 years ago
[793] Fixed: correcting astromancer to not attack when being invisible. More... almost 18 years ago
[792] Fixed: typo in jaina's gossip option @hyjal More... almost 18 years ago
[791] Fixed: fear timer for boss bigbadwolf More... almost 18 years ago
[790] Added: basic script for black morass event with npc's. Most details not implemented, this only contain the basics controlling spawns and waves. Support for quest 9836 and 10297. EventAI is required for two creatures, see forum for suggested patch. More... almost 18 years ago
[789] Added: always set nearby players in combat with m_creature when in combat self (applies to creatures in instance). Individual scripts may need update in addition. Also check if creature is stunned before start attack from MoveInLineOfSight. More... almost 18 years ago
[788] Fixed: set encounter data in different way, should properly set data and allow access to progress in old hillsbrad after diversion complete. More... almost 18 years ago
[787] Added: placeholder files for black morass instance (for future development of this) More... almost 18 years ago
[786] Fixed: not allow MoveInLineOfSight to trigger hellmaw attacking when having banish aura. More... almost 18 years ago
[785] Fixed: set UNIT_DYNFLAG_LOOTABLE when expected for Delrissa (fixing death count and set flag outside AI() ) More... almost 18 years ago
[784] Fixed: wrong encounter id in instance script zulaman. More... almost 18 years ago
[783] Added: support for quest 1719 More... almost 18 years ago
[782] Added: code for using access panels in steamvault (use required to reach end boss) More... almost 18 years ago
[781] Added: new EncounterState SPECIAL. Can be used for encounters where for example needed to count creatures, encounter has special needs or pre/post encounter states. More... almost 18 years ago
[780] Fixed: typos in previous commit :) More... almost 18 years ago
[779] Added: end door event for deadmines. More... almost 18 years ago
[778] Added: support for quest 10283 (and then quest/event for 10284 should also work closer to as expected) More... almost 18 years ago
[777] Removed two useless scripts in Strat, add basic support for quest 8945 and simplify some in existing scripts. More... almost 18 years ago
[776] Implement most basic parts of Strat undead side, instance script (baron run not complete). ACID mobs update required for proper work (see forum for patch). More... almost 18 years ago