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Very Low Activity
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
about 22 hours
ago.
Aug 03, 2025 — Aug 03, 2026
Showing page 52 of 67
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Start to replace PGS solver by sequential impulse and improve of persistent contact cache
Daniel Chappuis
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over 13 years ago
Clean the code :
Daniel Chappuis
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almost 14 years ago
Merge branch 'dynamicscollision' into develop
Daniel Chappuis
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almost 14 years ago
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
Daniel Chappuis
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almost 14 years ago
Add the BroadPhasePair class
Daniel Chappuis
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almost 14 years ago
Add the CollisionBody class
Daniel Chappuis
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almost 14 years ago
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
Daniel Chappuis
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almost 14 years ago
Add documentation
Daniel Chappuis
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almost 14 years ago
Use the name CollisionShape instead of Collider for the collision shapes
Daniel Chappuis
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about 14 years ago
Add the bodyindex type to represent the index number of a body
Daniel Chappuis
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about 14 years ago
Add the .gitignore file
Daniel Chappuis
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about 14 years ago
Add the makefiles to the repository
Daniel Chappuis
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about 14 years ago
Add the PairManager class
chappuis.daniel
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about 14 years ago
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
chappuis.daniel
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about 14 years ago
Allocate the ContactInfo into a memory pool for better efficiency
chappuis.daniel
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over 14 years ago
Make possible to use a single collider for multiple rigid bodies
chappuis.daniel
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over 14 years ago
Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
chappuis.daniel
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over 14 years ago
Remove the shapes folder
chappuis.daniel
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over 14 years ago
Rename shapes folder into colliders
chappuis.daniel
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over 14 years ago
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
chappuis.daniel
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over 14 years ago
Remove lcp folder
chappuis.daniel
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over 14 years ago
Modifications before release
chappuis.daniel
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over 14 years ago
Remove files that are not used anymore and rename the SweepAndPrune class
chappuis.daniel
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over 14 years ago
ReactPhysics3D is now under the ZLib license
chappuis.daniel
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over 14 years ago
Avoid negative penetration depth due to numerical errors in GJK algorithm
chappuis.daniel
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over 14 years ago
Remove files that are not used anymore
chappuis.daniel
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over 14 years ago
Remove dynamic casting
chappuis.daniel
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over 14 years ago
Optimization of the LCP Solver
chappuis.daniel
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over 14 years ago
Change of the directory structure
chappuis.daniel
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almost 15 years ago
Change of the directory structure
chappuis.daniel
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almost 15 years ago
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