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Commits : Listings

Analyzed about 22 hours ago. based on code collected about 22 hours ago.
Aug 03, 2025 — Aug 03, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Start to replace PGS solver by sequential impulse and improve of persistent contact cache More... over 13 years ago
Clean the code : More... almost 14 years ago
Merge branch 'dynamicscollision' into develop More... almost 14 years ago
Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes More... almost 14 years ago
Add the BroadPhasePair class More... almost 14 years ago
Add the CollisionBody class More... almost 14 years ago
Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed More... almost 14 years ago
Add documentation More... almost 14 years ago
Use the name CollisionShape instead of Collider for the collision shapes More... about 14 years ago
Add the bodyindex type to represent the index number of a body More... about 14 years ago
Add the .gitignore file More... about 14 years ago
Add the makefiles to the repository More... about 14 years ago
Add the PairManager class More... about 14 years ago
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman More... about 14 years ago
Allocate the ContactInfo into a memory pool for better efficiency More... over 14 years ago
Make possible to use a single collider for multiple rigid bodies More... over 14 years ago
Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK More... over 14 years ago
Remove the shapes folder More... over 14 years ago
Rename shapes folder into colliders More... over 14 years ago
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision More... over 14 years ago
Remove lcp folder More... over 14 years ago
Modifications before release More... over 14 years ago
Remove files that are not used anymore and rename the SweepAndPrune class More... over 14 years ago
ReactPhysics3D is now under the ZLib license More... over 14 years ago
Avoid negative penetration depth due to numerical errors in GJK algorithm More... over 14 years ago
Remove files that are not used anymore More... over 14 years ago
Remove dynamic casting More... over 14 years ago
Optimization of the LCP Solver More... over 14 years ago
Change of the directory structure More... almost 15 years ago
Change of the directory structure More... almost 15 years ago