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Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Jul 27, 2025 — Jul 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Correct some bugs with the contact generation More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@354 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
Correct the cutoff coefficient to 0.99 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@352 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@351 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
Throw an exception if the argument to setRestitution() is not between 0 and 1 More... about 16 years ago
Change the cutoff to 0.9 to avoid a bug More... about 16 years ago
Add some assert() statements More... about 16 years ago
Set the cutoff to 0.99 to correct a bug More... about 16 years ago
Now, the linear velocity of the body cannot be change if isMotionEnabled is false More... about 16 years ago
Correction of a bug in the constraint solver More... about 16 years ago
Collision response done More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@343 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
Add the isCollisionEnabled and isMotionEnabled value More... about 16 years ago
Add the restitution coefficient More... about 16 years ago
Use inertia tensor in world coordinates instead of body coordinates into the solver More... about 16 years ago
move conversions Quaternion <-> Matrix3x3 from Matrix3x3.h into Quaternion.h More... about 16 years ago
Add the getInertiaTensorWorld() and getInertiaTensorInverseWorld methods More... about 16 years ago
use std::abs() from <cmath> instead of abs() from <cstdlib> More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@336 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
use std::abs() from <cmath> instead of abs() from <cstdlib> More... about 16 years ago
use std::abs() from <cmath> instead of abs() from <cstdlib> More... about 16 years ago
constraintBodies is now a std::set More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@332 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@331 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@330 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@329 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@328 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@327 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@326 92aac97c-a6ce-11dd-a772-7fcde58d38e6 More... about 16 years ago