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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Aug 07, 2025 — Aug 07, 2026
Showing page 51 of 67
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Code Location
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Replace the 0 constant by NULL when using pointers
Daniel Chappuis
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over 13 years ago
Improve robustness by using correct machine epsilon value test
Daniel Chappuis
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over 13 years ago
Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
Daniel Chappuis
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over 13 years ago
Merge branch 'sequentialimpulse2' into develop
Daniel Chappuis
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over 13 years ago
Clean the code of the sequential impulse contact solver
Daniel Chappuis
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over 13 years ago
Merge branch 'outside_velocities' into sequentialimpulse2
Daniel Chappuis
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over 13 years ago
Move the constrained velocities outside the contact solver
Daniel Chappuis
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over 13 years ago
Remove files
Daniel Chappuis
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over 13 years ago
Clean the code
Daniel Chappuis
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over 13 years ago
Make possible to solve the friction constraints at the center of the contact manifold
Daniel Chappuis
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over 13 years ago
Implement the split impulse technique for position correction
Daniel Chappuis
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over 13 years ago
Use first friction vector in the direction of the tangential velocity
Daniel Chappuis
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over 13 years ago
Clean up the code and change the warmstart() method
Daniel Chappuis
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over 13 years ago
Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver
Daniel Chappuis
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over 13 years ago
Continue to implement the Sequential Impulse solver
Daniel Chappuis
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over 13 years ago
Continue to transform PGS solver into the sequential impulse solver
Daniel Chappuis
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over 13 years ago
Change the way we solve the linear system
Daniel Chappuis
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over 13 years ago
Use Vector3 type into the a[] array
Daniel Chappuis
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over 13 years ago
Change the way to compute the inverse constraint matrix K for the friction constraints
Daniel Chappuis
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over 13 years ago
Add methods to get the friction vectors of the contact
Daniel Chappuis
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over 13 years ago
Start to compute the inverse mass matrix K for the friction constraints
Daniel Chappuis
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over 13 years ago
Use unit friction vectors
Daniel Chappuis
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over 13 years ago
Change the way to compute the inverse constraint matrix K for the penetration constraint
Daniel Chappuis
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over 13 years ago
Use Vector3 inside the V1 array
Daniel Chappuis
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over 13 years ago
Use vectors in the Vconstraint array
Daniel Chappuis
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over 13 years ago
Separate code for bodies initialization and contact constraints initialization
Daniel Chappuis
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over 13 years ago
Loop over the contact manifolds in the constraint solver
Daniel Chappuis
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over 13 years ago
Add the ContactManifold file
Daniel Chappuis
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over 13 years ago
Add the class Contact that contains the contact points between two bodies
Daniel Chappuis
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over 13 years ago
Fix two compilation errors
Daniel Chappuis
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over 13 years ago
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