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Analyzed 1 day ago. based on code collected 3 days ago.
Posted over 12 years ago by Richard
There was a critical bug in version 4.0.0 so here’s a quick update to fix that bug. Bugs fixed Fix error where the first particle is only updated on alternate update cycles. Fix error in TurnAwayFromMouse action. New feature TweenToCurrentPosition 2d Action for creating a tween from a random start points to predefined end points. [...]
Posted over 12 years ago by Richard
There was a critical bug in version 4.0.0 so here’s a quick update to fix that bug. Bugs fixed Fix error where the first particle is only updated on alternate update cycles. Fix error in TurnAwayFromMouse action. New feature TweenToCurrentPosition 2d Action for creating a tween from a random start points to predefined end points. [...]
Posted over 12 years ago by Richard
Earlier this week I released version 4.0.0 of Flint. This release is to support the new crop of 3d engines that are using Stage3d for rendering. As part of this it was necessary to alter a couple of APIs, hence the major release number incrementing to 4. The core architecture of Flint remains unchanged. New [...]
Posted over 12 years ago by Richard
This example shows Flint using true 3d objects as particles rendered using Stage3D. The particles are spheres, with a green/blue texture.
Posted over 12 years ago by Richard
We’ve been doing a lot of work recently on adding molehill (aka Flash 11) support to Flint. Rather than integrate molehill support directly in to Flint, I decided that the best way, at least for now, to bring the power of molehill to Flint is to integrate with the 3D rendering libraries that are themselves [...]
Posted over 12 years ago by Richard
We’ve been doing a lot of work recently on adding molehill (aka Flash 11) support to Flint. Rather than integrate molehill support directly in to Flint, I decided that the best way, at least for now, to bring the power of molehill to Flint is to integrate with the 3D rendering libraries that are themselves [...]
Posted about 13 years ago by Richard
Today I released version 3.0.1 of Flint. This is a minor bugfix release. There are no API changes so it should be fine for all users of version 3.0.0 to update immediately. Fixes and changes are… Fix error in particles property getter. Modify Quaternion class to improve performance Fix bug with Random counter not running [...]
Posted about 13 years ago by Richard
Today I released version 3.0.1 of Flint. This is a minor bugfix release. There are no API changes so it should be fine for all users of version 3.0.0 to update immediately. Fixes and changes are… Fix error in particles property getter. Modify Quaternion class to improve performance Fix bug with Random counter not running [...]
Posted about 13 years ago by Richard
Today I released version 3.0.0 of Flint. The core architecture of Flint remains unchanged but a number of details have changed. In particular many APIs have changed, which is why the major version number has changed. The driver for this change was switching the 3D libraries to use Flash’s native 3D geometry classes and the [...]
Posted about 13 years ago by Richard
Today I released version 3.0.0 of Flint. The core architecture of Flint remains unchanged but a number of details have changed. In particular many APIs have changed, which is why the major version number has changed. The driver for this change was switching the 3D libraries to use Flash’s native 3D geometry classes and the [...]