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Analyzed about 3 hours ago. based on code collected 1 day ago.
Posted over 14 years ago by Richard
A couple of months ago I started work on a version of Flint that used Flash’s native Vector3D and Matrix3D classes. That Flint has it’s own 3D geometry classes causes confusion for a number of users and since Flash10 is now pretty-much ubiquitous it’s about time for Flint to make the switch over to these [...]
Posted over 14 years ago by Richard
Today I released version 2.2.1 of Flint. This includes changes to support version 3.6 of Away3D. If you are using an earlier version of Away3D you should stick with version 2.2.0 of Flint. Add support for version 3.6 of Away3D Fixed ... [More] createPixelParticlesFromBitmapData() to ignore transparent pixels – see discussion That’s all. It’s a small release [...] [Less]
Posted over 14 years ago by Richard
Today I released version 2.2.1 of Flint. This includes changes to support version 3.6 of Away3D. If you are using an earlier version of Away3D you should stick with version 2.2.0 of Flint. Add support for version 3.6 of Away3D Fixed ... [More] createPixelParticlesFromBitmapData() to ignore transparent pixels – see discussion That’s all. It’s a small release [...] [Less]
Posted almost 15 years ago by Richard
The source code for Flint is released under the MIT open-source license. The MIT license is a permissive license, allowing you to use Flint within your work provided you retain the license and copyright notice with the source code. The source code for Flint is available through three sources. GitHub All active development of Flint [...]
Posted almost 15 years ago by Richard
The source code for Flint is released under the MIT open-source license. The MIT license is a permissive license, allowing you to use Flint within your work provided you retain the license and copyright notice with the source code. The source code for Flint is available through two sources. Downloads The latest version of Flint [...]
Posted almost 15 years ago by Richard
I’ve moved the development of Flint from GoogleCode to GitHub. I will continue to maintain the GoogleCode repository for those that are used to using it, but active development will now take place on the GitHub repository, with updates to the GoogleCode repository when a new version is released. The GitHub repository is in two [...]
Posted almost 15 years ago by Richard
I’ve moved the development of Flint from GoogleCode to GitHub. I will continue to maintain the GoogleCode repository for those that are used to using it, but active development will now take place on the GitHub repository, with updates to the GoogleCode repository when a new version is released. The GitHub repository is in two [...]
Posted almost 15 years ago by Richard
Today I released version 2.2 of Flint. This version includes a significant addition with the introduction of collisions between particles and zones in 2D effects, plus various small bug fixes and improvements. Collisions between particles were ... [More] introduced in an earlier release. With this release, I am introducing collisions between particles and zones. This means that [...] [Less]
Posted over 15 years ago by Richard
This morning I released version 2.1.4 of Flint. This is primarily a maintenance release, with a few bug fixes and couple of new behaviours. These are the changes... ParticleEvent.BOUNDING_BOX_COLLISION is now dispatched from the emitter when a ... [More] collision occurs between a particle and the box in a BoundingBox action. Particle.revive() may be used to revive a particle [...] [Less]
Posted over 15 years ago by Richard
A number of Flint users have written on-line tutorials recently and I've added those I'm aware of to the documentation page. There's now many more ways to learn about how to use Flint,particularly at the beginner level. If there's more tutorials out there that I've missed, let me know via the forum.