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Analyzed about 7 hours ago. based on code collected about 20 hours ago.
Posted over 14 years ago by Richard
Last week I released version 2.1.3 of Flint. This version includes two new actions for 2D and 3D effects and a few small improvements. MouseEventsHandler is a new Action that enables you to define event handlers to be called when the mouse interacts with any particle. TweenToZone is a new Action, in both the 2D and 3D [...]
Posted over 14 years ago by Richard
Today I released version 2.1.2 of Flint. This version includes two new renderers for 2D effects and a few small improvements. VectorLineRenderer and BitmapLineRenderer are two new renderers that render particles as lines rather than discrete ... [More] images. Each particle is rendered by drawing a line from its previous location to its current location. This enables the [...] [Less]
Posted almost 15 years ago by Richard
Today I released version 2.1 of Flint. This version includes a significant change for 3D particle effects, a large addition for everyone, and many small additions and improvements. Flint is now compatible with the Flex framework. This means ... [More] , there are now versions of all renderers that extend UIComponent (in addition to the existing one's that extend [...] [Less]
Posted about 15 years ago by Richard
For the 2.0.1 release I created a single Ant build script to build the swc library, the asdocs, and all the examples. This makes new releases a lot easier and should result in more frequent point updates for bug fixes. I also abandoned the Flash MXP installer. The main reasons for this are the time it [...]
Posted about 15 years ago by Richard
Version 2.0.1 is out. This is in the downloads and is the current SVN trunk. Changes from 2.0.0 are Changes Add clone method to Particle classes Add Particle3DUtils class to break an image into 3D particles Add 3D explode image example to ... [More] illustrate Particle3DUtils Bug fixes Correctly set particle's collisionRadius in Particle2DUtils methods Set particle's dictionary to use weak references to keys Add [...] [Less]
Posted about 15 years ago by Richard
Apologies for the silence. I've been very busy with client work, but have still found small slices of time to work on Flint. I'll release a 2.0.1 update shortly - just a couple of minor bug fixes and additions. Unless something else comes up in teh next couple of days, it will be exactly the code [...]
Posted over 15 years ago by Richard
Version 2.0 is out. The final version is in the downloads, including the full source code, an SWC for Flex, and an MXP for Flash. Since the beta version I've Added a number of speed optimizations. Fixed emitter rotation in 3D space. Tested with Flash CS4. Get it from SVN or downloads.
Posted over 15 years ago by Richard
I checked in a number of minor changes today. These are mostly minor speed improvements which collectively will add up to a significant improvement for some effects. Most of the changes are to reduce the number of objects that are created and destroyed in the 3D Actions.
Posted over 15 years ago by Richard
I added version 2.0 beta to the downloads yesterday. Changes include... Added a number of zones to the 3D package - FrustrumZone, ParallelogramZone, BitmapZone, GreyscaleZone. Added a random conter. Improved performance of the Collide actions. Enabled scaling of the 2D BitmapZone and GreyscaleZone. Get it from SVN or downloads.
Posted over 15 years ago by Richard
I updated the examples with code for version 2 of Flint. I added a few more examples at the same time. I really believe version 2 is now better and just as stable as version 1 for 2D development. 3D is also very stable - I just need to finalise a few features before going [...]