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Analyzed about 20 hours ago. based on code collected 1 day ago.
Posted over 15 years ago by Richard
I've added four new 3D zones to Flint. FrustrumZone - lets you use the camera frustrum as a zone. Particularly useful for removing particles when they leave the view. ParallelogramZone - creates a 2D zone in 3D space. the zone has four sides. If the sides are at right angles, the zone is rectangular. BitmapDataZone - creates a [...]
Posted over 15 years ago by Richard
I just uploaded version 2.0 alpha 2 to google code. The main change from alpha 1 is the renderers for Away3D and Papervision3D, plus some minor changes and fixes. You can get it form the downloads section or via SVN.
Posted over 15 years ago by Richard
I added a pixel renderer for papaervision this afternoon. It uses Papervision's effects layer with a Pixels object. In doing so, I found a bug in Papervision. The code doesn't work without the bug fix, in as much as removing one particle removes all particles unless you fix the bug in your copy of Papervision. The [...]
Posted over 15 years ago by Richard
I added some improvements to the papervision3D rendering to the SVN repository this morning. Rotation now works on DisplayObject3D particles, the materials are managed in a similar way to the Away3D material management, and various other changes too. I'll update the docs and get an Alpha 2 out soon.
Posted over 15 years ago by Richard
Today I added to the Away3D renderer implementation. It will now render particles using an Away3D Object3D or a Flash DisplayObject. In the later case, an Away3D Billboard is used, in the form of a MovieClipSprite. I also started work on ... [More] Papervision3D renderers, with two basic renderers. One uses Papervision's DisplayObject3D type for the particles, and [...] [Less]
Posted over 15 years ago by Richard
I was planning to spend a significant amount of time on Away3D and Papervision3D renderers this week, but unfortunately work got in the way of that. I have, however, just uploaded a simple Away3D renderer and a very basic example to test it. I only had an hour to work on this so it's very [...]