Tags : Browse Projects

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MegaGlest

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  Analyzed about 1 year ago

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

307K lines of code

2 current contributors

over 1 year since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l...

Muen Separation Kernel

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  Analyzed about 5 hours ago

Muen is a Separation Kernel implemented in the SPARK programming language. It runs on the Intel x86/64 architecture employing hardware-assisted virtualization (VT-x and VT-d) as the fundamental separation mechanism. The goal of the Muen project is the development of a trustworthy open-source ... [More] foundation for component-based high-assurance systems. [Less]

52.7K lines of code

3 current contributors

7 days since last commit

2 users on Open Hub

Low Activity
0.0
 
I Use This

Judgment Day

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  No analysis available

Judgment Day aims to be an extensible, flexible open-source RTS which is competitive with modern commercial products.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

Boson

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  No analysis available

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Imperium: Sticks

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  No analysis available

Imperium: Sticks is a cross-platform, real-time strategy game spanning the dawn of human history to the end of civilization.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: WTFPL_2_0, gpl

Freesynd

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  No analysis available

FreeSynd is a cross-platform, GPLed reimplementation of engine for the classic Bullfrog game, Syndicate.

0 lines of code

1 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl

WARP

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  Analyzed about 15 hours ago

The aim of WARP is to provide a management software for game replays and demos. The current plan aims at a "simple" parsing of Starcraft 2 replay files, but in the future, a sophisticated plugin system will provide support for various file types, especially for RTS games. With the aid of WARP, you ... [More] will be able to receive detailed information on your or your opponent's games, which helps you improve your tactics or other skills. The project's goal is to provide statistics and neatly showing them in well-arranged plots. [Less]

7.3K lines of code

0 current contributors

over 10 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

Shard AI

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  Analyzed 1 day ago

A C/C++/lua RTS AI for the spring engine

32.3K lines of code

0 current contributors

almost 9 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

The Omega Simulation Framework

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  Analyzed about 20 hours ago

The Omega Simulation Framework is a Universe Simulator accessible remotely by registered users over the JSON-RPC protocol. This allows the most users and developers to access the universe and control ships / stations / other entities in via many mechanisms.

97.6K lines of code

0 current contributors

over 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

OpenSAGE

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  Analyzed about 10 hours ago

OpenSAGE: a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer™: Generals and other RTS titles from EA Pacific. This project is being developed with an initial focus on Command & Conquer: Generals and Command & Conquer: ... [More] Generals Zero Hour. Support for other SAGE-based games may come later. The primary development target is Windows, with support planned for macOS at a later date. [Less]

152K lines of code

13 current contributors

9 days since last commit

1 users on Open Hub

Moderate Activity
0.0
 
I Use This
Licenses: No declared licenses