Tags : Browse Projects

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Globulation 2

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  Analyzed over 2 years ago

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License. ... [More] Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. [Less]

95.3K lines of code

2 current contributors

over 3 years since last commit

29 users on Open Hub

Activity Not Available
4.0
   
I Use This
Licenses: gpl3, gpl3_or_l...

Spring RTS Engine

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  Analyzed about 9 hours ago

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

527K lines of code

15 current contributors

about 1 month since last commit

28 users on Open Hub

Moderate Activity
4.8125
   
I Use This

Thunder&Lightning

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  Analyzed 1 day ago

Thunder&Lightning is a futuristic action flight simulator and realtime strategy game that takes place in a large 3D environment. Jump into the pilot seat of your Lightning aircraft and fight against Thunder tanks in a fierce battle for control of the island!

73K lines of code

0 current contributors

almost 7 years since last commit

18 users on Open Hub

Inactive
3.875
   
I Use This

OpenRA

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  Analyzed 2 days ago

OpenRA is a Libre/Free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.

175K lines of code

59 current contributors

9 days since last commit

13 users on Open Hub

High Activity
5.0
 
I Use This

Boson

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  Analyzed about 15 hours ago

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

229K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses

Imperium: Sticks

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  Analyzed almost 3 years ago

Imperium: Sticks is a cross-platform, real-time strategy game spanning the dawn of human history to the end of civilization.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: WTFPL_2_0, gpl

Identity Engine

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  Analyzed almost 3 years ago

IdentityEngine is a project to study the development of graphics engines. Currently it contains a solid GUI framework, world renderer and editor. If all goes well it will become a complete platform independent 3D Real Time Strategy game and engine.

0 lines of code

0 current contributors

almost 15 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Freesynd

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  Analyzed 10 months ago

FreeSynd is a cross-platform, GPLed reimplementation of engine for the classic Bullfrog game, Syndicate.

120K lines of code

1 current contributors

about 3 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This

Shard AI

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  Analyzed 2 days ago

A C/C++/lua RTS AI for the spring engine

32.3K lines of code

0 current contributors

about 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

netPanzer

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  Analyzed almost 3 years ago

netPanzer is an online multiplayer tactical warfare game designed for FAST ACTION combat. Gameplay concentrates on the core -- no resource management is needed. The game is based on quick tactical action and unit management in real-time. Battles progress quickly and constantly as destroyed players ... [More] respawn with a set of new units. Players can join or leave multiplayer games at any time. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses