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GLSL Optimizer

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  Analyzed 1 day ago

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Quite a few mobile platforms are weak ... [More] at optimizing GLSL shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. Almost all actual code is Mesa 3D's GLSL2 compiler; all this library does is spits out optimized GLSL back. [Less]

64.6K lines of code

1 current contributors

over 5 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Fennec Player

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  Analyzed about 21 hours ago

Fennec, listen to the highest quality sound! (64-bit floating point) Converting, joining, ripping, tag editing, multichannel processing, media library, skins, themes, effects, etc..

1.43M lines of code

0 current contributors

over 2 years since last commit

2 users on Open Hub

Inactive
5.0
 
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JaamSim

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  Analyzed about 1 hour ago

JaamSim Discrete Event Simulation

120K lines of code

4 current contributors

4 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
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voluminium

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  No analysis available

The most natural solution to many rendering problems is to simply implement a function to return the colour at an 2D image coordinate. However, such image-space implementations tend to be uncompetitive with object-space alternatives which can exploit the superior coherence of that space (although ... [More] often at the cost of increased implementation complexity). Voluminum contains some experimental code which attempts to redress the balance by capitalizing on the potential of the image-space approach to deploy a limited budget of samples in a smarter way reflecting actual scene saliency. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

Marshmallow Duel: Percy's Return

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  No analysis available

A remake of the classic Marshmallow Duel.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: Artistic_...

Xeiso

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  No analysis available

Xeiso is a system designed to turn your PC into a gaming system. It can be installed onto any Linux-based computer, or can be booted from a Live CD (currently under development). In live mode, Xeiso will be able to use your hard drive as a “memory card” to store save data and downloaded games.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

Miru

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  No analysis available

Miru is a set of graphics extensions to pyglet enabling easier development of OpenGL-based applications in Python. Features include camera, lighting and advanced texture mapping abstractions. There is also support for loading Wavefront OBJ files.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: mit

Freya 3D Engine

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  No analysis available

Freya 3D engine is a cross-platform, modular game engine with OpenGL backend (and possibility to add a Direct3D one), heavy integration with Lua (using LuaJit as VM). The engine is currently on fairly early development stage. We truly sick for C++/Lua developers, designers, modelers etc. ... [More] Currently, the main developers language is Russian, yet this can be easily changed to English. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: bsd_2clau...

TuningFork Visualization Platform

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  Analyzed 1 day ago

Tuning Fork Visualization Platform is a data visualization and analysis tool built on the Eclipse Rich Client Platform that supports the development and continuous monitoring of systems. It is particularly useful for real-time systems.

85.2K lines of code

0 current contributors

almost 16 years since last commit

1 users on Open Hub

Inactive
0.0
 
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OSGEdit

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  Analyzed 5 months ago

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.

50.2K lines of code

0 current contributors

almost 16 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This