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Audacity

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  Analyzed 11 months ago

Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports ... [More] OSS, Mac OS X CoreAudio, and Windows WMME, and can be compiled with support for ALSA and Jack. [Less]

619K lines of code

49 current contributors

about 1 year since last commit

1,097 users on Open Hub

Activity Not Available
4.23105
   
I Use This

PureData

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  Analyzed 5 months ago

PD (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at ... [More] IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort. [Less]

304K lines of code

13 current contributors

almost 3 years since last commit

36 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: BSD-3-Clause, gpl

MP3Gain

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  Analyzed about 23 hours ago

MP3Gain analyzes and adjusts mp3 files so that they have the same volume. It does not just do peak normalization, as many normalizers do. Instead, it does some statistical analysis to determine how loud the file actually sounds to the human ear. Also, the changes MP3Gain makes are completely ... [More] lossless. There is no quality lost in the change because the program adjusts the mp3 file directly, without decoding and re-encoding. [Less]

23.9K lines of code

0 current contributors

over 1 year since last commit

20 users on Open Hub

Very Low Activity
4.42857
   
I Use This
Licenses: No declared licenses

Pimpmobile

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  Analyzed 2 days ago

Pimpmobile is a high performance sample-based music playback engine mainly targeting the Nintendo Game Boy Advance.

5.03K lines of code

0 current contributors

almost 4 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

OpenAL mixer

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  No analysis available

OpenAL mixer aims to provide a multiplatform API built on top of OpenAL to get/set volume values (including support for capture devices) and list, select and mute input and output lines.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses