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GBAconv

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  Analyzed about 8 hours ago

GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.

204 lines of code

1 current contributors

over 2 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses

Pimpmobile

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  Analyzed 1 day ago

Pimpmobile is a high performance sample-based music playback engine mainly targeting the Nintendo Game Boy Advance.

5.03K lines of code

0 current contributors

about 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

CWTactics

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  No analysis available

Custom Wars: Tactics is an effort to create an open engine to emulate the gaming experience of the Nintendo Advance Wars series. This game engine is in no way affiliated with Nintendo or Intelligent Systems, but acts as an experiment to show the working capabilities of HTML 5, Java, and JavaScript.

0 lines of code

4 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: artistic_gpl, BSD-3-Clause

mGBA

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  Analyzed about 7 hours ago

mGBA is a new generation of Game Boy Advance emulator. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally played without problems. ... [More] mGBA has only gotten better since then, and now boasts being the most accurate GBA emulator around. Further along in development mGBA gained Game Boy support and eventually is planned to have DS support too. Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support. [Less]

605K lines of code

19 current contributors

1 day since last commit

0 users on Open Hub

Moderate Activity
0.0
 
I Use This