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ScummVM

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  Analyzed 3 months ago

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. [Less]

3.52M lines of code

92 current contributors

3 months since last commit

159 users on Open Hub

Activity Not Available
4.75
   
I Use This

ZSNES

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  Analyzed over 2 years ago

ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.

0 lines of code

0 current contributors

almost 14 years since last commit

83 users on Open Hub

Activity Not Available
4.73077
   
I Use This
Mostly written in language not available
Licenses: gpl

MAME

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  Analyzed 2 months ago

MAME is a multi-purpose emulation framework. MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it ... [More] functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally standing for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to arcades. [Less]

9.13M lines of code

149 current contributors

2 months since last commit

50 users on Open Hub

Activity Not Available
4.6875
   
I Use This

VisualBoyAdvance

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  Analyzed over 1 year ago

VisualBoyAdvance is a GameBoyAdvance emulator. It's not the fastest but it aims to be the most accurate.

180K lines of code

0 current contributors

almost 16 years since last commit

34 users on Open Hub

Activity Not Available
3.8
   
I Use This
Licenses: No declared licenses

DeSmuME

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  Analyzed 1 day ago

DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with user translations to English and other languages). ... [More] But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so. [Less]

344K lines of code

0 current contributors

over 5 years since last commit

19 users on Open Hub

Inactive
3.88889
   
I Use This

MESS - Multi Emulator Super System

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  Analyzed about 1 month ago

MESS is a MAME-based project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware ... [More] platforms to be run on modern PCs. The goal of MESS is total accuracy to the original hardware behaviour, which is achieved through low-level emulation of all hardware components (video chips, CPUs, etc.), the implementations of which are shared across all emulated systems using the generic MAME architecture. [Less]

9.41M lines of code

149 current contributors

2 months since last commit

13 users on Open Hub

Activity Not Available
4.625
   
I Use This

Wii TowerDefense

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Claimed by PlaatSoft Analyzed 1 day ago

TowerDefense for Nintendo Wii Wii TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. Key Features: * 2D gameboard with special graphical effects * WiiMote device support * Nice background music ... [More] * Several sound effects * Game score is shared on internet Checkout http://www.plaatsoft.nl for more information. [Less]

251K lines of code

0 current contributors

over 6 years since last commit

6 users on Open Hub

Inactive
5.0
 
I Use This

ImaNES

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  Analyzed over 2 years ago

imanes is an open source NES emulator for UNIX/Windows systems. It uses SDL for the graphics, so any SDL-equipped system should be able to run it. The idea behind the project is to add intelligence to it, anyways, so the emulator could play games by itself.

0 lines of code

0 current contributors

0 since last commit

6 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl3

Mupen64Plus

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  Analyzed over 2 years ago

Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP) ... [More] , and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64. [Less]

1.34M lines of code

10 current contributors

almost 3 years since last commit

4 users on Open Hub

Activity Not Available
4.0
   
I Use This

CrissCross

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  Analyzed 1 day ago

CrissCross is a small open source cross platform C++ library for console and file I/O, CPU identification (CPUID), hashing (MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, Tiger), sockets (TCP and UDP only currently), and data structures (LList, DArray, RedBlackTree, AVLTree, SplayTree, etc). CrissCross ... [More] is designed to run on Windows, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, and even the Nintendo DS. Other platforms may become supported upon request. The main idea behind CrissCross is the ability to write a program using identical calls on the major platforms, without needing to rewrite code. [Less]

12.2K lines of code

0 current contributors

6 months since last commit

3 users on Open Hub

Low Activity
5.0
 
I Use This