Tags : Browse Projects

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Intensity Engine

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  Analyzed 4 months ago

The Intensity Engine is an open source platform for 3D games and virtual worlds.

1.37M lines of code

0 current contributors

5 months since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses

World Foundry GDK

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  No analysis available

World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

ENIGMA Development Environment

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  Analyzed about 10 hours ago

ENIGMA is a free game and application development toolkit, utilizing GCC and a series of parsers to convert a high level, script-like language based on Game Maker's GML, into C++. The toolkit employs a mixture of both C++ and GML, accepting either.

130K lines of code

11 current contributors

about 1 month since last commit

1 users on Open Hub

Low Activity
0.0
 
I Use This

GLScript

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  Analyzed 3 days ago

GLScript is a simple open source script interpreter for developing 3D games.It is available for Windows and linux, mac version not possible yet.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

OpenAL mixer

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  No analysis available

OpenAL mixer aims to provide a multiplatform API built on top of OpenAL to get/set volume values (including support for capture devices) and list, select and mute input and output lines.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

PixelLight

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  Analyzed about 22 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Nicol

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  Analyzed 4 months ago

Scala 2D Game Framework

14.3K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This

v8rocket

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  Analyzed 1 day ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

almost 13 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

Illarion

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  Analyzed 1 day ago

This project contains the parts of the public development of the Illarion Online RPG. The project is developed since the year 2000 as closed source and turned to partial open source in 2011.

156K lines of code

5 current contributors

3 months since last commit

1 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: AGPL3_or_..., Proprietary