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RenderDoc

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  Analyzed about 21 hours ago

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch™.

1.08M lines of code

48 current contributors

3 days since last commit

0 users on Open Hub

High Activity
0.0
 
I Use This

ARC++

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  Analyzed about 19 hours ago

ARC++ is a remake of the classic PC game ARC (Attack Retrieve Capture). ARC is a capture the flag game with pizazz. There are two to four teams (green, red, blue, and yellow). There exist two categories of weapons, which are the laser and the special weapons. When the laser is fired, its power ... [More] drains. Laser power returns at a constant rate. The specials are made up of the three weapons: missile, bouncy laser, and grenade. [Less]

38K lines of code

0 current contributors

almost 11 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This

VKD3D

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  Analyzed about 19 hours ago

D3D12 to Vulkan translation library.

121K lines of code

10 current contributors

11 days since last commit

0 users on Open Hub

Very High Activity
0.0
 
I Use This
Licenses: No declared licenses

Azure: Infinite Skies

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  Analyzed 1 day ago

Azure: Infinite Skies is a free, realtime 3D game about flight simulation with some parts from RPG, as well. It's playing in a parralel world (mix of our world of 30s-50s and a fantasy world) with some really original vehicles and environments, combininig nice graphics, story and action. It's ... [More] written entirely in Python and it's based on the Panda3D game engine (http//panda3d.org). [Less]

4.9K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: CC_Attrib..., gpl3