Tags : Browse Projects

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Ancient Beast

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  Analyzed about 22 hours ago

Free Open Source browser based turn based strategy game

23.9K lines of code

14 current contributors

5 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: ccbysa3-0, AGPL3_or_...

Lp3

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  Analyzed about 11 hours ago

A multiplayer only FPS involving veichle driving in a futuristic populated living city with a intuitive and user friendly map editor.

27.2K lines of code

0 current contributors

over 17 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

QuteMol

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  Analyzed about 1 hour ago

QuteMol is an open source (GPL), interactive, high quality molecular visualization system. QuteMol exploits the current GPU capabilities through OpenGL shaders to offers an array of innovative visual effects. QuteMol visualization techniques are aimed at improving clarity and an easier understanding ... [More] of the 3D shape and structure of large molecules or complex proteins. * Real Time Ambient Occlusion * Depth Aware Silhouette Enhancement * Ball and Sticks, Space-Fill and Liquorice visualization modes * High resolution antialiased snapshots for creating publication quality renderings * Automatic generation of animated gifs of rotating molecules for web pages animations * Interactive rendering of large molecules and protein (>100k atoms) * Standard PDB input [Less]

5.96K lines of code

0 current contributors

over 18 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

Yayi

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  Analyzed about 2 hours ago

Mathematical morphology framework written in C++.

45.3K lines of code

0 current contributors

about 7 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

KAlgebra

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Claimed by KDE Analyzed 1 day ago

KAlgebra is a calculator with symbolic and analysis features that lets you plot 2D and 3D functions as well as to easily calculate mathematical expressions.

13.9K lines of code

7 current contributors

10 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This

xizero

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  Analyzed about 5 hours ago

xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and is a complete software rasterizer featuring flat shading, blinn shadows, fsaa, 32-bit z-buffer utlizing fixed point cordic math. More at: http://atcrosslevel.de

3.13K lines of code

0 current contributors

over 11 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Horde3D

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  Analyzed about 17 hours ago

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create a graphics engine that offers the visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible.

84.7K lines of code

0 current contributors

2 months since last commit

2 users on Open Hub

Very Low Activity
0.0
 
I Use This

JEDI-SDL

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  No analysis available

Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: lgpl, mozilla_p...

IrrExt

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  Analyzed 2 days ago

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

wykobi

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  Analyzed 1 day ago

Wykobi is an efficient, robust and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification. ... [More] The design and structure of Wykobi lends itself to easy and seamless integration into projects of any scale that require a robust yet efficient 2D/3D computational geometry back-end. General FeaturesPairwise intersections in 2D/3D between - Rays, Segments, Lines, Planes, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes, Polygons, Cubic and Quadratic beziers Point inclusion test - Triangle, Rectangle, Circle, Quadix, Sphere and Convex\Concave Polygon region, In Circle and In Sphere Closest point from a point on - Segment, Line, Triangle, Quadix, Circle, Sphere and AABB Closest point on a circle/sphere from a 2D/3D segment or line Mirroring 2D/3D (reflection) about an axis or plane - Point, Segment, Line, Triangle, Quadix, circle, Sphere, Polygon Nonsymmetric mirroring 2D/3D (reflection) about an axis or plane - Point, Segment, Line, Triangle, Quadix, Circle, Sphere, Polygon Euclidean, Ley, Manhattan, Chebyshev and inverse Chebyshev pairwise distance - Rays, Segments, Lines, Planes, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes, Cubic and Quadratic beziers Minkowski pairwise sum and differences between - Rays, Segments, Triangles, Quadii, Circles, Spheres, Rectangles, Boxes and Polygons Clipping of segments agains - Rectangles, Triangles, Quadii, Boxes and Circles Area Calculation - Triangle, Quadix, Rectangle, Circle and Polygon Perimeter Calculation - Triangle, Quadix, Rectangle, Circle and Polygon Generate random points within - AABB, Triangle, Quadix, Circle, Pentagon, Hexagon, Heptagon and Octagon Projection along linear path - Point, Segment, Triangle, Quadix, Circle, Sphere and Polygon Axis aligned bounding boxes - Segments, Triangles, Quadii, Circles, Sphere and polygons Centering of 2D geometric primitives at a specified location 2D/3D Vector addition, subtraction, normalization, magnitude, dot product, cross product calculation 2D/3D Rotations, fast rotations, translations, scaling and shear Point of reflection Quadratic and Cubic Bezier curve creation (2D/3D) Quadratic and Cubic Bezier curve length calculation Polygon approximation of supported geometrical objects Conversions between Cartesian and Barycentric coordiante systems Orientation, Collinear, Coplanar Perpendicular and Parallel primitives Vertex and relative Cartesian angle calculation AlgorithmsConvex Hull - Graham scan, Jarvis march, Melkman Minimum Bounding Ball - Randomized, Ritter and naive Polygon Clipping - Sutherland Hodgman, Polygon re-ording Polygon Triangulation - Ear Clipping Algorithm For Simple Polygons Statistical - Isotropic normalization, Covariance matrix, Eigen values and vectors Group Intersections - Naive pairwise intersections Special triangles, Circles and CentersAnticevian triangle Anticomplementary triangle Antipedal triangle Antipodal points Cevian triangle Circle tangent points Circum-center Circum-circle Confined triangle median Contact triangle Cyclocevian conjugate Equilateral triangle Euler Line Excentral triangle Exmedian point External triangle bisector Extouch triangle Feuerbach point and triangle Incentral triangle Incenter Inscribed circle Inner and outer napoleon triangles Inner and outer vecten vecten triangles Inverse Point Inverse Circle and Sphere Isogonal conjugate Isosceles triangle Medial triangle Morley triangle Orthocenter Orthic triangle Pedal trianglepoint Perspectrix between 2D/3D triangles Symmedial triangle Symmedian point Torricelli point Triangle median Triangle symmedian and plenty more... Compatible C++ CompilersGCC 4.0+ Intel C++ Compiler 9.0+ Microsoft Visual C++ 8.0+ Comeau C/C++ 4.1+ For more information please visit: http://www.wykobi.com [Less]

5.92K lines of code

1 current contributors

almost 7 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This