It has been a couple of months since ScummVM 1.8.0, which means it’s time for
a new point release! ScummVM 1.8.1 is now available with fixes for important
bugs and support for even more platforms.
One of the most important "features" of this
... [More]
release is a major upgrade
to the Android port. This upgrade also adds support for the OUYA console.
We are currently working on bringing this new release straight to Google Play,
but for the impatient among you, feel free to go ahead and
install the APKs manually. The Android
port now comes in two flavours, our "classic" OpenGL-based one, and a new
variant based on SDL. The SDL port has better compatibility with some Android devices
and also works better with some engines. Please give it a try and tell us on
our forums or via
the bug tracker about your experience.
We will also be adding Nintendo 3DS support! As of release time, the new binaries
have not yet been built by our new porter, but they should be available soon.
Keep your eyes peeled!
64-bit Mac binaries now include experimental automatic update checking using
Sparkle. Auto-updating is selected as an
opt-in during your first start up, and by default checks weekly for new releases.
When version 1.9.0 is released, users of 1.8.1 will be presented with
a nice dialog for updating. If you'd like to see a similar feature for Windows or
other platforms, let us know! All the details on how the update process works can be
found here.
No ScummVM release would be complete without game engine
updates! ScummVM 1.8.1 includes fixes for Drascula, Legend of Kyrandia,
Labyrinth of Time, localized versions of I Have No Mouth,
Broken Sword 2.5 and improvements to the Windows, OS X and GCW0 ports.
The full list of changes included in this release can be found in
the release notes
and the binaries are provided on our downloads page.
Get ready, grab your beloved Android device, install ScummVM on it, and play!
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It has been a couple of months since ScummVM 1.8.0, which means it’s time for
a new point release! ScummVM 1.8.1 is now available with fixes for important
bugs and support for even more platforms.
One of the most important "features" of
... [More]
this release is a major upgrade
to the Android port. This upgrade also adds support for the OUYA console.
We are currently working on bringing this new release straight to Google Play,
but for the impatient among you, feel free to go ahead and
install the APKs manually. The Android
port now comes in two flavours, our "classic" OpenGL-based one, and a new
variant based on SDL. The SDL port has better compatibility with some Android devices
and also works better with some engines. Please give it a try and tell us on
our forums or via
the bug tracker about your experience.
We will also be adding Nintendo 3DS support! As of release time, the new binaries
have not yet been built by our new porter, but they should be available soon.
Keep your eyes peeled!
64-bit Mac binaries now include experimental automatic update checking using
Sparkle. Auto-updating is selected as an
opt-in during your first start up, and by default checks weekly for new releases.
When version 1.9.0 is released, users of 1.8.1 will be presented with
a nice dialog for updating. If you'd like to see a similar feature for Windows or
other platforms, let us know! All the details on how the update process works can be
found here.
No ScummVM release would be complete without game engine
updates! ScummVM 1.8.1 includes fixes for Drascula, Legend of Kyrandia,
Labyrinth of Time, localized versions of I Have No Mouth,
Broken Sword 2.5 and improvements to the Windows, OS X and GCW0 ports.
The full list of changes included in this release can be found in
the release notes
and the binaries are provided on our downloads page.
Get ready, grab your beloved Android device, install ScummVM on it, and play!
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Since the 1.8.0 release we've been very busy with fixing small and big bugs in the newly supported engines,
and now we are almost ready to present you the result in a form of the ScummVM 1.8.1.
Please, help us to test a few games
... [More]
, especially those which were not touched for a long time,
or those which have significant changes in their engine. We prepared a short list on
our wiki.
Also from now on we encourage you to test any game which we support and report any bugs or
your success on the forum so we can keep track of current state of affairs in the ScummVM Land.
For testing the pre-release you need to download a daily build
of ScummVM. If you spot some glitches or bugs, please report them on our
bug tracker. If everything went smoothly,
please report your success on the forums,
and we will instantly reflect it on the wiki
(yes, you can be famous for your testing efforts!) You can find a guide on how to test a new release
here.
A few games are still missing screenshots. Please
help up complete our gallery.
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Since the 1.8.0 release we've been very busy with fixing small and big bugs in the newly supported engines,
and now we are almost ready to present you the result in a form of the ScummVM 1.8.1.
Please, help us to test a few games
... [More]
, especially those which were not touched for a long time,
or those which have significant changes in their engine. We prepared a short list on
our wiki.
Also from now on we encourage you to test any game which we support and report any bugs or
your success on the forum so we can keep track of current state of affairs in the ScummVM Land.
For testing the pre-release you need to download a daily build
of ScummVM. If you spot some glitches or bugs, please report them on our
bug tracker. If everything went smoothly,
please report your success on the forums,
and we will instantly reflect it on the wiki
(yes, you can be famous for your testing efforts!) You can find a guide on how to test a new release
here.
A few games are still missing screenshots. Please
help up complete our gallery.
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On Friday Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring four lucky students who will have to spend their summer in a dark room in front of their screen. We expect
... [More]
this will be an interesting Journey, passing through shadowy gates to visit scary dungeons under dark clouds. All while the mentors will be hunting three-headed monkeys on a tropical island, enjoying the sun, the beach and the grog.
Borja Lorente Escobar (a.k.a. blorente) will be working on porting the MacVenture engine to ScummVM.
Bendegúz Nagy (a.k.a. WinterGrascph) will work on adding support for Dungeon Master
Dmitriy Iskrich (a.k.a. Iskrich) will be working on a Macromedia Director engine, with focus on The Journeyman Project
Ткачёв Александр (a.k.a. Tkachov) will be adding cloud storage integration to ScummVM to allow sharing saves and game data between devices.
Welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the ScummVM Blogs.
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On Friday Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring four lucky students who will have to spend their summer in a dark room in front of their screen. We
... [More]
expect this will be an interesting Journey, passing through shadowy gates to visit scary dungeons under dark clouds. All while the mentors will be hunting three-headed monkeys on a tropical island, enjoying the sun, the beach and the grog.
Borja Lorente Escobar (a.k.a. blorente) will be working on porting the MacVenture engine to ScummVM.
Bendegúz Nagy (a.k.a. WinterGrascph) will work on adding support for Dungeon Master
Dmitriy Iskrich (a.k.a. Iskrich) will be working on a Macromedia Director engine, with focus on The Journeyman Project
Ткачёв Александр (a.k.a. Tkachov) will be adding cloud storage integration to ScummVM to allow sharing saves and game data between devices.
Welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the ScummVM Blogs.
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We are pleased to announce that John Carmack (yes, the John Carmack) will be joining the ScummVM and ResidualVM teams.
We first met John at GDC 2016 and hit it off immediately.
We had been feeling for a while now that we have to move beyond simply
... [More]
recreating old games and actively improving them, while staying true to their original spirit.
We talked to John about our plan after a few tequilas and he was immediately on board.
John's experience will be invaluable in helping us achieve our goal.
Here is screenshot of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited.
So please join us in welcoming John! [Less]
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We are pleased to announce that John Carmack (yes, the John Carmack) will be joining the ScummVM and ResidualVM teams.
We first met John at GDC 2016 and hit it off immediately.
We had been feeling for a while now that we have to move beyond simply
... [More]
recreating old games and actively improving them, while staying true to their original spirit.
We talked to John about our plan after a few tequilas and he was immediately on board.
John's experience will be invaluable in helping us achieve our goal.
Here is screenshot of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited.
So please join us in welcoming John!
UPDATE: No, not really. This was a joke. [Less]
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We are pleased to announce that John Carmack (yes, the John Carmack) will be joining the ScummVM and ResidualVM teams.
We first met John at GDC 2016 and hit it off immediately.
We had been feeling for a while now that we have to move beyond simply
... [More]
recreating old games and actively improving them, while staying true to their original spirit.
We talked to John about our plan after a few tequilas and he was immediately on board.
John's experience will be invaluable in helping us achieve our goal.
Here is screenshot of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited.
So please join us in welcoming John!
UPDATE: No, not really. This was a joke.
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You stumble upon an old handwritten book. It describes an island world named Myst.
When you touch one of its last pages, you are transported to the island.
As you explore Myst you learn about its inhabitants Atrus, Catherine
and their sons
... [More]
Sirrus and Achenar. You quickly discover each son is trapped in a book.
Will you solve the puzzles of the Myst ages and free them?
The ScummVM Team is proud to announce that Myst and
Myst: Masterpiece Edition are now playable in ScummVM using the
latest daily builds,
and are ready for testing.
Reports of bugs and unknown versions are appreciated. They should go to our
bug tracker, and must follow our
bug submission guidelines.
You can help us fill our
screenshot gallery with captures from your playthrough.
In addition to the main game, the making-of video and the
demo version
are supported.
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