For the seventh year in a row, we have been accepted as a Google Summer of Code project.
Perhaps it is because both our project and the program have unusual letter casing? The world may never know, but we are thrilled to be accepted
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again and welcome fellow students to join our team and work on awesome 2D point-and-click adventures. If you are an eligible student for the GSoC and want to contribute to your favorite open-source project, take a look at
our project ideas, but you always can offer your own.
But, please, no Digger support: it's not an adventure!
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You are Jerome Lange, a Bogart clone private eye who's received an invitation from an old friend
to join her at Mortville Manor to help with a desperate situation. With a name like Mortville you
might suppose something is seriously wrong and
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, yes, you're right. Your old friend Julia has already
departed to Deadsville.
So... Who did dunnit?
Based on the sources provided by DotEmu and by Lankhor founders and developers,
the ScummVM Team is pleased to announce support for France's 1987 Game of the Year:
Mortville Manor.
Only the DOS versions are supported, and ScummVM is bringing to you the first DOS English translation.
So, grab your disk and copy the files, then start playing using the latest daily build
of ScummVM and help us testing it.
As usual, all bugs should be reported to our bug tracker
following our bug submission guidelines.
While you play through the game, we would also love it if you could take some screenshots for us.
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Lord Horrible has sent you on a quest to kill the Queen of Everything,
playing the role of the horribly disfigured Phlegmwad you will have the
chance to choose how to (not?) fullfill this quest of epic proportions.
With great help from
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game developer Deirdra Kiai and Wintermute developer Jan Nedoma
the ScummVM Team is pleased to announce support for our first Wintermute game:
Chivalry is Not Dead.
So, download a copy of the game and start playing
in the latest daily build
of ScummVM and help us with testing this open-ended game.
How many endings can YOU find?
As usual, all bugs should be reported to
our bug tracker.
You can find a list of data files in the data files page on our wiki.
Of particular note is the need for a copy of arial.ttf (or a similar replacement, for instance FreeSans from GNU FreeFont.)
For further information, check out the bug submission guidelines.
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The Neverhood needs you! Klaymen, our hero, wakes up in a building in the strangely
empty world of Neverhood. It's up to you to explore and find out what happened to
Neverhood's wacky clay world.
The ScummVM Team is proud to announce that
The
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Neverhood
is now playable in ScummVM using the latest
daily builds, and ready for
testing. As usual, all bugs should be reported to
our bug tracker following our
bug submission guidelines.
While you play through the game, we would also love it if you could take some
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"They said it would it would never be done. They were wrong." After a slight hiatus
at the start of the year, work has finally finished on our next TsAGE game, Return to
Ringworld. The only remaining work still in progress is a card game available on
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the
in-game consoles, and is completely unrelated to the main story.
This is a direct sequel to the original Ringworld game.. after saving the puppeteer
race from extermination and uncovering some powerful ancient technology on the first
game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched for as
fugitives by all three major species, so they plan to go to Ringworld to hide. But it
turns that their ship has suffered problems. And fixing them and getting to Ringworld
will only be the start of their problems..
The ScummVM Team is proud to announce that
Return to Ringworld
is now playable in ScummVM using the latest
daily builds, and ready for
testing. As usual, all bugs should be reported to
our bug tracker following our
bug submission guidelines.
While you play through the game, we would also love it if you could take some
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The Wintermute engine has been in the works in ScummVM for a little
over a year now, and it has gotten more and more mature, to the point
that we feel it is getting close to being ready for release.
Since the amount of games involved is rather huge
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, we'd love to get
some help with a round of testing before we check off on the engine being
ready for our next release. Thus, we have semi-arbitrarily selected a set
of Wintermute-games that would benefit from some testing, and hope that
some of our wonderful users are willing to take them for a spin.
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On the 9th of October 2001, the very first commit was made to a CVS
repository and thus the ScummVM project was born...
As I write this post, it is now the 11th of October 2013 and we have
over 58000 commits in the ScummVM Git repository... but
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still based on that
initial commit over a decade ago!
Thus on the project's 12th anniversary, I believed ScummVM deserved
a present... Thus myself, James Woodcock and the ScummVM PR Team present
"ScummVM: THE MOVIE"! :)
This visualization is powered by
Gource.If you want to play with this yourself or render a full length HD
version, then you can find the scripts to do this
here.
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We announced 6 weeks ago that Google accepted ScummVM for the Google Summer of Code this year again.
This week Google revealed 4 students will work with us this summer!
In order to tease you a bit, here is a short introduction:
RichieSams will
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work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor.
Rundfunk will focus on GUI extensions and improvements, with particular care for touchscreen devices.
Uruk will port the Avalanche engine from Pascal to C++. This is to support the game Lord Avalot d'Argent.
T0by will work on our Wintermute engine to fix several issues and add a number of features not present in WME Light
We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months.
We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion.
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After 11 long months we are thrilled to announce the release of ScummVM
1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release,
but yes, these have been busy months for the team indeed.
Let's just list the new games
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1.6.0 contains for you:
3 Skulls of the Toltecs
Eye of the Beholder
Eye of the Beholder II: The Legend of Darkmoon
Hopkins FBI
Tony Tough and the Night of Roasted Moths
The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version of
Discworld 1 and the music in the Macintosh versions of LucasArts
adventures, an update to the latest Roland MT-32 emulation code, a new cool
grid chooser for your savegames, an extended FluidSynth configuration dialog,
and major bugfixes to bike fights in Full Throttle. We have also added
Belarusian, Finnish and Galician translations to our GUI.
Of course, there is much more; you can find the full list in our
release notes and the release itself on our downloads page.
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Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts.
This release adds support for a number of new games that need to be tested:
3 Skulls of the Toltecs
Eye of the Beholder
Eye of the
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Beholder II: The Legend of Darkmoon
Hopkins FBI
Tony Tough and the Night of Roasted Moths
The Journeyman Project: Pegasus Prime
In addition, if you have Macintosh version of Discworld, please give it a try as well.
A daily build should be used for testing these,
and if something goes unexpectedly wrong, please report it to our
bug tracker.
The completed games need to be reported on our
forums and we will update our release
testing page. For a usable test report, we need you to provide the version, language, and platform
of the game you're testing. And, of course, please stick to the
testing guidelines.
This release also has another interesting aspect. Depending on how intensively games are tested,
we will add support for one more game: Hopkins FBI. For support to happen, we need test
results on several platforms using several variants of the game, which includes the BeOS, OS/2,
Linux and Windows versions.
In conclusion, if you want Hopkins FBI in ScummVM 1.6.0, grab your originals and contribute
to this new testing period! We are also in need of screenshots too! Please submit them to
our patch tracker.
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