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Analyzed about 2 hours ago. based on code collected 1 day ago.
Posted about 2 years ago by [email protected] (sev)
This year our project once again was accepted to the Google Summer of Code program. In previous years, Google only allowed students to participate. This year, however, both students and non-students are welcome to join us and hack together. There are ... [More] now two sets of tasks, for 175 hours and for 350 hours. Some of our tasks could be either of the two. ScummVM is looking for applicants! A list of suggested projects can be found on this page, but we’re open to your own ideas too. Please make sure you provide the required information in your application before submitting. We have gathered some information to guide you, based on our previous 14 years of experience in the program. You may start your exploration from our Google Summer of Code miniportal. Also, please join our Discord server and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team. We are looking forward to your fine application and participation!> [Less]
Posted about 2 years ago by [email protected] (Die4Ever)
It’s been 13 years since The 7th Guest was added to ScummVM with the Groovie 1 engine, and now we’ve finally added support for the Groovie 2 engine with all 4 games supported: The 11th Hour, Clandestiny, Tender Loving Care (CD-ROM edition), and Uncle ... [More] Henry's Playhouse. If the minigames vs Stauf are too difficult for you, then there’s also a new option for Easier AI which is available for all games (except Tender Loving Care, which doesn’t feature puzzles against an AI). The Easier AI option is also now available in the original Groovie engine for The 7th Guest, as well as other improvements such as right-click to fast forward. Grab your thinking caps and a daily build to try it out. You can also check out the demos here. As always, please submit the bug reports to our issue tracker.> [Less]
Posted about 2 years ago by [email protected] (gu3)
Marvel Comics Spider-Man: The Sinister Six, the first supported game of the Hypno engine, is ready for public testing! Get ready to defeat Spidey’s arch-enemies: Dr. Octopus, Hobgoblin, Shocker, Chameleon, Mysterio, and Vulture! 🕷 Released by ... [More] Brooklyn Multimedia in 1996, this action-adventure game lets you play as Peter Parker, better known as Spider-Man. There are six different story lines and outcomes based on how you play and four difficulty settings. ScummVM currently supports the English and Spanish releases out of the box. Support for the Hebrew release will be available soon. A German release also exists, but we need help finding a copy before it can be supported. Please contact us if you have one. To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.> [Less]
Posted over 2 years ago by [email protected] (sev, rootfather)
Several months have passed since our monumental 2.5.0 release, and now the ScummVM Team is thrilled to announce the release of the bugfix release, 2.5.1 codenamed “Californium”*. The most notable changes are: we added scalers in OpenGL mode (those ... [More] AdvMame, HQ etc things), fixed several bugs in The Lost Files of Sherlock Holmes, made the sound for Sam & Max more accurate, improved graphics for some Macintosh SCUMM games, implemented more renderers for The Longest Journey, made many enhancements to Little Big Adventure and we fixed the dreaded bug on World of Xeen startup. The comprehensive list of changes can be found here. You may find the download at the usual place on our downloads page. Due to a slight delay regarding the release for macOS, the auto-updater will be released within the next couple of days – stay tuned! Enjoy ScummVM in 2022! * The average atomic mass of Californium (atomic number 98) is 251.> [Less]
Posted over 2 years ago by [email protected] (alxpnv)
After more than 10 years of development, the ScummVM Team is pleased to announce support for the psychological-horror adventure game Sanitarium. Grab your CD version or a digital release and immerse yourself in a story full of nightmares and ... [More] mysteries. If you don't own the game we have a demo available. You will need the latest daily build. As always, please submit the bug reports to our issue tracker.> [Less]
Posted over 2 years ago by [email protected] (alxpnv)
After more than 10 years of development, the ScummVM Team is pleased to announce support for the psychological-horror adventure game Sanitarium. Grab your CD version or a digital release and immerse yourself in a story full of nightmares and ... [More] mysteries. If you don't own the game we have a demo available. You will need the latest daily build. As always, please submit the bug reports to our issue tracker.> [Less]
Posted over 2 years ago by [email protected] (sev)
Twenty years ago today, on Tue Oct 9 16:30:12 2001, Ludvig Strigeus pushed the initial revision of the ScummVM code, which was version 0.0.1 of the project. Time flew quickly and, fast-forward to the present day, we are proudly releasing ScummVM ... [More] 2.5.0 “Twenty years ago today…” The list of changes is tremendous. First of all, this is the first release that supports 2.5D games (almost 3D), thanks to the merger with ResidualVM. With this release we announce support for Grim Fandango, The Longest Journey and Myst 3: Exile. This is why we jumped straight to 2.5 in our versioning. Please note that only desktop platforms currently support these games and other platforms may or may not gain the support later depending on their capabilities. In addition to these 3 games and engines, we officially support 10 more new engines and subengines that add compatibility with the following games: Little Big Adventure Red Comrades 1: Save the Galaxy Red Comrades 2: For the Great Justice Transylvania Crimson Crown OO-Topos Glulx interactive fiction games Private Eye AGS Games versions 2.5+ Nightlong: Union City Conspiracy The Journeyman Project 2: Buried in Time Crusader: No Remorse L-ZONE Spaceship Warlock We love localized game releases and multiple platform versions, thus with this release, we enhanced the support for Lure of the Temptress Konami release, Blue Force Spanish, Ringworld Spanish, Amazon: Guardians of Eden Spanish, Mystery House French, Russian translations of Sierra AGI games, Elvira 1 Japanese PC-98, Bargon Attack Russian, Woodruff Russian, Eye of the Beholder Japanese Sega-CD, Legend of Kyrandia Hebrew, Legend of Kyrandia 2 Hebrew, Legend of Kyrandia 3 Simplified Chinese, Inherit the Earth PC-98 Japanese, Gabriel Knight 1 Macintosh, Xeen Russian to name but a few. Notably, Macintosh b/w versions of Loom and Indy 3 are now also supported. Besides the new games and game versions, ScummVM 2.5.0 brings many notable improvements and new features. We have completed a major rework of the GUI: We now support Unicode characters everywhere. The GUI also adapts to high resolutions used in HiDPI screens. The Nintendo DS port has been significantly rewritten. We added GOG and Steam achievements to a large number of Wintermute games and enabled KeyMapper in more games. Thanks to the work of one of our GSoC students, we have now added an option for text-to-speech to the games Sfinx, Soltys and The Griffon Legend. You may find all of this goodness available to a number of platforms on our downloads page, or let the autoupdater kick in on Macintosh and Windows. We wish you great adventuring, happy puzzle-solving and exciting journeys to RPG worlds, and hope to see you around in the coming years. And by the way, GOG.com is running a special promo tied to the release and our anniversary, where you can buy many ScummVM-supported games at a discount.> [Less]
Posted over 2 years ago by [email protected] (sev)
It has been almost a year since the last release of ScummVM. We have made a truly tremendous number of changes, which you can read about in the NEWS.md file. We need your help to test this version! Besides the list of games to test before the ... [More] release, the most notable things to test are: UTF-32 support in the GUI, allowing for full Japanese and Korean translations. (Also, you are welcome to help with translation into more languages). Support for HiDPI (aka Retina) displays in the GUI. No more fuzzy fonts. A significant rewrite of the Nintendo DS port, bringing it up to date with the latest engines and features. 3D engines formerly part of ResidualVM. Games like Grim Fandango, The Longest Journey and Myst III: Exile need a playthrough. In total, 12 new engines and general changes to 24 more engines. For running the games you will need the latest stable build of ScummVM. Then, load up some games and report issues in the issue tracker and playthrough progress on this forum post so we could keep track of the progress on the Wiki.> [Less]
Posted over 2 years ago by [email protected] (djsrv, sev, sheep)
After 5 years of active development, we are glad to finally announce the first MacroMind/Macromedia Director-based games to be supported. Iskrich, a GSoC student, laid down the engine’s first lines of code, based on the initial reverse engineering ... [More] efforts of fuzzie, which she wrote in Python as part of the continuity project. Then, the work was continued by sev in 2017 when Lingo compiler development was started and stevenhoefel started adding Director 5-related code. In 2018, there was practically no development, but in 2019, moralrecordings made some advancements for Director 4. Finally, in 2020 and 2021, there was a big chunk of development, first by npjg and djsrv, then by sheep and djsrv, while rvanlaar set up a continuous integration buildbot for the project. Long story short, after 3738 commits, we are now announcing support for Director 2-based titles such as Spaceship Warlock. Selected Director 3-based titles may work, and in particular, we support L-ZONE. Grab your CDs and give these titles a go. We are also actively collecting info on any Director-based (and Shockwave) titles that we catalogue on our Wiki, so, please, help us with this task. We are actively working on deepening Director 3 compatibility, particularly the original Journeyman Project and advancing with Director 4 support, having Meet MediaBand and Chop Suey as our primary test targets. For running the games you will need the latest daily build of ScummVM. And as usual, if you see any issues, please file them in the issue tracker.> [Less]
Posted almost 3 years ago by [email protected] (mduggan)
Last year we added support for games from the Ultima series including Ultima 8. Starting from the Ultima 8 engine, Origin Systems also created two other games in a quite different style: Crusader: No Remorse and Crusader: No Regret. We are happy to ... [More] announce the first of these (Crusader: No Remorse) is now ready for testing in ScummVM. If you have a copy of this game and are ready to take on the World Economic Consortium, grab the latest daily build of ScummVM. If you see any issues, please file them in the issue tracker.> [Less]