This year, Google announced the largest Summer of Code ever, with 201 accepted organizations. We are very pleased to announce we are participating this year again, together with our sister project ResidualVM.
Are you a motivated student?
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Do you want to participate in the largest Google Summer of Code ever? Do you want to be known as a contributor to one of the largest game preservation projects?
Then ScummVM and ResidualVM are waiting for you! Have a look at our ideas page or bring your own idea!
In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm
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The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to
announce full support for the obscure, fancy, and engaging adventure
game The Full Pipe (Полная Труба in
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Russian). Grab your
Game CD (Android and iOS versions are not supported),
the daily build, and help us
test Dude's adventures in the world of Small Fries.
Before you start your test run, we encourage you to read through our
testing guidelines,
and please take some
screenshots along the way.
Now, go! The Dude just has fallen into the deep full pipe.
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The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to
announce full support for the obscure, fancy, and engaging adventure
game The Full Pipe (Полная Труба in
... [More]
Russian). Grab your
Game CD (Android and iOS versions are not supported),
the daily build, and help us
test Dude's adventures in the world of Small Fries.
The game is not available in English, but doesn't have any text other than
in the menus. Thus if you don't have the game already you can buy the German
version published by Daedalic Entertainment.
Before you start your test run, we encourage you to read through our
testing guidelines,
and please take some
screenshots along the way.
Now, go! The Dude just has fallen into the deep full pipe.
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Until now, translating the ScummVM software was not straightforward. Contributors had
to get the translations template file to their computer, update the translation using a
dedicated application, and then propose the updated translation
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to the ScummVM team
using a Pull Request
or our bug tracker. The ScummVM team
itself also had some manual tasks to perform, such as updating the translation templates
from the source code when needed or rebuilding the binary translation file after receiving a
translator's contribution.
All this belongs to the past. Now, thanks to our new
translations website, powered by
Weblate, updating the translations is easier and more
comfortable than ever before. Translation templates are updated automatically when needed,
and so is the binary translation data file. Translators now just have to translate. That's it. The
website also helps translators by performing automated quality checks and suggesting
(machine) translations.
Finally, the new site also adds a community aspect to translations, enabling users to vote for
suggested translations and even make their own suggestions. Anybody can view the
translations, but you will need to log in to make suggestions, comment, and vote. You can
log in using your GitHub or Facebook account, or by creating an account on the website. You
will still need to contact us if you want to contribute further (for example to start a new
translation or help on an existing one), as we will need to grant you access to the Translators
group. Unlike regular users, translators can accept or reject suggestions and modify
translations directly. Contact us by visiting the #scummvm IRC channel on irc.freenode.net or
by sending an email to
[email protected] if you are
interested in becoming an official translator. Otherwise, head over to
https://translations.scummvm.org/ now,
and help us make ScummVM accessible to everyone.
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Our one month testing period is over. Thanks to a lot of help from you, our fellow
users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now,
after many years in
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production, we are proud to announce
support for Myst and Myst: Masterpiece Edition.
Besides that, we now support U.F.O.s and the early Sierra
Hi-Res adventures, namely Hi-Res Adventure #0: Mission Asteroid,
Hi-Res Adventure #1: Mystery House and Hi-Res Adventure #2:
The Wizard and the Princess, for a total of six newly supported games.
With this release we are switching to SDL 2, so please,
report any bugs you encounter. Last time
we introduced Sparkle-based updates for Mac, and now we're trying to launch it
also for Windows. Hopefully, you will see it in action once we release our
next version. Once again, we would like to mention that auto-updating is selected as an
opt-in during your first start up. By default, if you enable it, it will check
weekly for new releases. Screenshots of this in action can be seen at
the WinSparkle website.
Notable bugfixes and enhancements include Hercules rendering and font
for the AGI games, numerous bugfixes to SCI games, enhanced Sherlock
games experience, and AmiUpdate on the Amiga port.
The full list of changes included in this release can be found in
the release notes
and the binaries are provided on our downloads page.
Wait no more, and start playing Myst or U.F.O.s right now!
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"You are in the front yard of a large, abandoned Victorian house."
You can now experience adventure game history, and play Sierra's early
Hi-Res Adventure #1: Mystery House in ScummVM. Dare you leap back to
1980 and take the steps up to
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the porch? Grab the game and a
daily build, and join our testing by stepping back in time.
We're proud to announce that we now also have support for several other
games using the same ADL system — which feature advanced technologies
such as color graphics! Perhaps you'd rather save the planet (Hi-Res
Adventure #0: Mission Asteroid), or save the princess (
Hi-Res Adventure #2: The Wizard and the Princess)?
We're working on the rest of the Hi-Res Adventure games, but in the
meantime, we're releasing support for the Apple II versions of these
three games for testing, and look forward to seeing any bug reports for
problems you might find. We'd like to include these in our next release,
so be sure to read through our
testing guidelines,
and don't forget to take some
screenshots.
Mystery House was released into the public
domain by Sierra On-Line in 1987, to celebrate their 7th anniversary.
You can download it for free. For more details about the
other games and where you might be able to buy a copy, take a peek
at our wiki pages.
If you happen to have original floppies for any of the Hi-Res Adventure
games (for any platform), we want to hear from you. In particular, if
you have an Apple II version of Hi-Res Adventure #3: Cranston Manor,
please get in touch. Many of these games are rare, and we cannot add
support for all the different releases without your help!
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Time flies quickly, and now it is time to start the release cycle for ScummVM 1.9.0.
Two new game engines became production quality, and we would like to ask you to test the following games:
Myst
Myst: Masterpiece Edition
U.F.O.s
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Also, our SCI engine team has been busy improving the ScummVM experience with Sierra games, particularly with fixing
the original script bugs. Thus, we would like to ask you to test several of those games as well.
The complete list of the games that require testing for this release can be found on
our wiki.
Please use a daily build of ScummVM for testing. In case you
encounter any bugs, there is a place for them to be reported at our
bug tracker. Please, also track your progress on
the forum thread and we can cross it out
on the wiki.
Please make sure to follow our guidelines for release testing
which can be found here.
Also we're still lacking some screenshots,
so please don't forget to snap some during your gameplay.
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Thanks to the hard work of wjp, we have moved away from SF.net to our
own tracker at
https://bugs.scummvm.org.
This new service should be faster and more reliable than the old SF.net
bug tracker.
All information has been migrated
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from the old bug tracker, including patches
(though these days we encourage people to submit patches using a
GitHub Pull Request instead).
For authentication, the new bug tracker uses GitHub accounts via OAuth2, which
should make signing up safer and easier. We transferred all accounts from SF.net,
but did not set up any e-mail addresses. Thus, after you log in for the first time,
please make sure you specify your e-mail address in the preferences, otherwise
we will not be able to get in contact with you.
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While traveling through space in his spaceship, Gnap ran out of gas and crashed
in the middle of a redneck farm. He's now lost on planet Earth and needs your help to fix
his U.F.O. so he can continue his journey!
The ScummVM Team is
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proud to announce that U.F.O.s aka GNAP: Der Schurke aus dem All is
now playable in ScummVM using the latest daily builds,
and is ready for testing.
Please report any bugs as well as unknown versions you find in our
bug tracker,
following our
bug submission guidelines.
As usual, we'll also love to see the screenshots
of your playthrough!
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While traveling through space in his spaceship, Gnap ran out of gas and crashed
in the middle of a redneck farm. He's now lost on planet Earth and needs your help to fix
his U.F.O. so he can continue his journey!
The ScummVM Team is
... [More]
proud to announce that U.F.O.s aka GNAP: Der Schurke aus dem All is
now playable in ScummVM using the latest daily builds,
and is ready for testing.
Please report any bugs as well as unknown versions you find in our
bug tracker,
following our
bug submission guidelines.
As usual, we'll also love to see the screenshots
of your playthrough!
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