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Commits
: Listings
Analyzed
4 months
ago. based on code collected
4 months
ago.
Jul 21, 2025 — Jul 21, 2026
Showing page 66 of 107
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[1255] Handle akama channelers in different way, fill list of guids only when needed for event.
NoFantasy
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over 17 years ago
[1254] Fix typo, and not set friendly creature in combat with zone. Also add comments and re-order code for readability. Patch by astriconX
astriconX
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over 17 years ago
[1253] Increment count value only for alive creature in SL instance script. Some minor cleanup.
NoFantasy
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over 17 years ago
[1252] Add missing SQL to *_full for script added in rev 1243
NoFantasy
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over 17 years ago
[1251] Add waypoints for Hellmaw
NoFantasy
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over 17 years ago
[1250] Add support for quest 10451. Original patch by Lightguard
Lightguard
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over 17 years ago
[1249] Add support for quest 898
NoFantasy
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over 17 years ago
[1248] Add small delay before move to first point in escortAI.
NoFantasy
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over 17 years ago
[1247] Implement automated FailQuest in escortAI (if npc has specific death events, call npc_escortAI::JustDied()). Clean up scripts related to it.
NoFantasy
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over 17 years ago
[1246] Not call JustDied() AI function when escortAI max range is over limit(not regular death). Some additional cleanup to apply code style.
NoFantasy
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over 17 years ago
[1245] Update escortAI MAX_PLAYER_DISTANCE from 50 to 66 yards
NoFantasy
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over 17 years ago
[1244] Update most scripts calling escortAI's Start() from outside creature AI with more safe method.
NoFantasy
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over 17 years ago
[1243] Add support for quest 4904
NoFantasy
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over 17 years ago
[1242] Add support for quest 4770
NoFantasy
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over 17 years ago
[1241] Add text to ysondre and also replace manual summon with spell. Clean up script. Patch by Turok
Turok
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over 17 years ago
[1240] Update scripts, increment/decrement variables using operator before instead of after variable, mainly for code consistency. Original patch by Meldanor.
Meldanor
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over 17 years ago
[1239] Last part of instance scripts cleanup, to apply SD2 code style.
NoFantasy
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over 17 years ago
[1238] Continue update instance scripts and apply SD2 code style.
NoFantasy
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over 17 years ago
[1237] Apply SD2 code style to parts of a few instance scripts.
NoFantasy
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over 17 years ago
[1236] Rewrite/simplify arlokk script (no real changes in features/abilities)
NoFantasy
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over 17 years ago
[1235] Restore compile, sorry for typos :)
NoFantasy
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over 17 years ago
[1234] Add scriptname for Gong, prevent using it in ZG if event already in progress or done (script added in previous commit)
NoFantasy
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over 17 years ago
[1233] Update instance type and data labels for ZG to sd2 style and remove not needed ones.
NoFantasy
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over 17 years ago
[1232] Use more safe way to check local bool in AI, accessed from GossipSelect
NoFantasy
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over 17 years ago
[1231] Remove old hack code that never worked and move/comment a few remaining to a more suitable function.
NoFantasy
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over 17 years ago
[1230] Remove no longer needed call to Reset() in Council_Base_AI and correct typo.
NoFantasy
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over 17 years ago
[1229] Move "door code" to instance script and simplify Set/GetData() code and aggro check.
NoFantasy
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over 17 years ago
[1228] Clean up gruul instance + scripts, add instance save and apply sd2 code style.
Abim
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over 17 years ago
[1227] Using _SECURE_SCL=0 to speedup iterators in Windows (release build, ref Mangos rev 8194). Patch by Vladimir
VladimirMangos
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over 17 years ago
[1226] Remove escortAI option to "defend self". Creature must be able to enter combat with any attacking and then defend self by attacking back.
NoFantasy
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over 17 years ago
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