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Commits
: Listings
Analyzed
4 months
ago. based on code collected
4 months
ago.
Jul 21, 2025 — Jul 21, 2026
Showing page 69 of 107
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[1165] Replace/use EnterEvadeIfOutOfCombatArea for three bosses, with locations added in previous commit.
NoFantasy
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over 17 years ago
[1164] Added ScriptedAI function EnterEvadeIfOutOfCombatArea() used for location check of creatures that are expected to evade when out of certain area. Location coordinates are hard coded for each creature entry.
NoFantasy
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over 17 years ago
[1163] Added spells for Unworthy Initiate.
NoFantasy
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over 17 years ago
[1162] Fix typo related to ReceiveEmote() and update code for once script, using spell instead of emote.
NoFantasy
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over 17 years ago
[1161] Correcting boss astromancer and adds' spells. Some minor code cleanup.
NoFantasy
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over 17 years ago
[1160] More corrections of movementflags + minor cleanup code.
NoFantasy
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over 17 years ago
[1159] Use expected movement flag for escortAI (source need more detailed cleanup)
NoFantasy
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over 17 years ago
[1158] Add two lost variables in previous commit, used for "reset" phase
NoFantasy
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over 17 years ago
[1157] Added abilities and phases for halazzi
NoFantasy
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over 17 years ago
[1156] Correct typos and errors in misc .txt files
NoFantasy
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over 17 years ago
[1155] Added ZA boss' spirit lynx script
NoFantasy
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over 17 years ago
[1154] Added main spells for first boss in ZA
NoFantasy
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over 17 years ago
[1153] Respawn eggs for boss in ZA in case evade. Remove old workaround and summon dragonhawks by spell from all remaining eggs at 35% hp.
NoFantasy
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over 17 years ago
[1152] Remove obsolete script function DoZoneInCombat() and replace in code with SetInCombatWithZone(). Requires Mangos 8057+
NoFantasy
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over 17 years ago
[1151] Remove old workaround and instead use spell to summon dragonhawk from eggs in ZA. Correct eggs hatched count.
NoFantasy
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over 17 years ago
[1150] Update custom SD2 patch for Mangos 0.12 branch
NoFantasy
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over 17 years ago
[1149] Correct mixed up emote and language in one script_texts
NoFantasy
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over 17 years ago
[1148] Added missing call sendGossipMenu
NoFantasy
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over 17 years ago
[1147] Make Millhouse have better movement, using distance for MoveChase
NoFantasy
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over 17 years ago
[1146] Use ForcedDespawn() where possible and remove some not needed function calls. Code style applied. Requires Mangos 8040+
NoFantasy
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over 17 years ago
[1145] Correcting details for npc related to quest 590
NoFantasy
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over 17 years ago
[1144] Added lost sql from revision 1119 and 1121
NoFantasy
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over 17 years ago
[1143] Remove old workaround for summon kael(TK) weapons and use spells instead. Apply code style to parts of code.
NoFantasy
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over 17 years ago
[1142] Fix: Kael'thas advisors gain double health in phase 3 and dropp them on reset
Amki
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over 17 years ago
[1141] Added instance script for map 601
NoFantasy
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over 17 years ago
[1140] Restore compile after changes in displayId. Requires Mangos 8015+
NoFantasy
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over 17 years ago
[1139] Remove useless cached copy of creature guid already cached in instance script. Call Reset for boss when encounter actually start to ensure adds list are filled and also simplify some additional for mob's script.
NoFantasy
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over 17 years ago
[1138] Remove one custom MoveInLineOfSight and use only for intro
NoFantasy
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over 17 years ago
[1137] Correct timer and check if event already begun for mob_illidari
NoFantasy
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over 17 years ago
[1136] Added support for quest 12848
NoFantasy
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over 17 years ago
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