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Commits : Listings

Analyzed about 1 year ago. based on code collected almost 2 years ago.
Jul 26, 2022 — Jul 26, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CG,G,WIP: Transmit impact direction of some events More... about 3 years ago
R: Fix holes in software tesselated hulls (wtf?) More... about 3 years ago
CG,R: Add an offset to particle accumulated lifetime More... about 3 years ago
CG: Add more flexible hull color anim facilities More... about 3 years ago
CG,WIP: Add an initial LG beam seams fix More... about 3 years ago
R,CG: Drop use of autosprite2 for LG beams More... about 3 years ago
CG: Add lingering of detached effect trails More... over 3 years ago
R,CG,WIP: More supportive work for weapon trails More... over 3 years ago
CG,WIP: Slightly tune colors of simulated hulls More... over 3 years ago
R,CG: Setup lods/tesselation for wave/smoke hulls More... over 3 years ago
CG: Add PG-specific appearance hacks More... over 3 years ago
CG: Simulate surface tension of hulls More... over 3 years ago
R,CG: Use lods for rendering of simulated hulls More... over 3 years ago
R,CG,WIP: Add a poor man's tesselation of hulls More... over 3 years ago
CG: Add lights to transient beams More... over 3 years ago
CG,WIP: Slightly cleanup LGbeam-related code More... over 3 years ago
CG,R,WIP: Overhaul the poly effects management More... over 3 years ago
R,ASAN: Add a tiny fix More... over 3 years ago
Add MSVC build fixes More... over 3 years ago
CG: Tweak various parameters of effects More... over 3 years ago
CG: Fix directions of cone particles More... over 3 years ago
CG: Tune colors of explosion fire hulls More... over 3 years ago
CG: Respect the cg_particles var value More... over 3 years ago
CG,UI: Add an option to turn volumetric explosions off More... over 3 years ago
CG,R: Add foundations of ctrlling particle colors More... over 3 years ago
CG: Skip clipping for small/linear particle trails More... over 3 years ago
CG: Allow specifying fire layer colors separately More... over 3 years ago
ASAN,WIP: Fix most of stale client-side issues More... over 3 years ago
R,ASAN: Fix overlooked lifetimes of skins More... over 3 years ago
CG: Replace uniform randomness by a whole-hull bias More... over 3 years ago