CG,G,WIP: Transmit impact direction of some events |
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about 3 years ago
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R: Fix holes in software tesselated hulls (wtf?) |
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about 3 years ago
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CG,R: Add an offset to particle accumulated lifetime |
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about 3 years ago
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CG: Add more flexible hull color anim facilities |
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about 3 years ago
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CG,WIP: Add an initial LG beam seams fix |
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about 3 years ago
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R,CG: Drop use of autosprite2 for LG beams |
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about 3 years ago
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CG: Add lingering of detached effect trails |
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over 3 years ago
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R,CG,WIP: More supportive work for weapon trails |
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over 3 years ago
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CG,WIP: Slightly tune colors of simulated hulls |
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over 3 years ago
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R,CG: Setup lods/tesselation for wave/smoke hulls |
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over 3 years ago
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CG: Add PG-specific appearance hacks |
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over 3 years ago
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CG: Simulate surface tension of hulls |
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over 3 years ago
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R,CG: Use lods for rendering of simulated hulls |
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over 3 years ago
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R,CG,WIP: Add a poor man's tesselation of hulls |
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over 3 years ago
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CG: Add lights to transient beams |
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over 3 years ago
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CG,WIP: Slightly cleanup LGbeam-related code |
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over 3 years ago
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CG,R,WIP: Overhaul the poly effects management |
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over 3 years ago
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R,ASAN: Add a tiny fix |
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over 3 years ago
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Add MSVC build fixes |
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over 3 years ago
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CG: Tweak various parameters of effects |
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over 3 years ago
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CG: Fix directions of cone particles |
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over 3 years ago
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CG: Tune colors of explosion fire hulls |
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over 3 years ago
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CG: Respect the cg_particles var value |
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over 3 years ago
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CG,UI: Add an option to turn volumetric explosions off |
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over 3 years ago
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CG,R: Add foundations of ctrlling particle colors |
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over 3 years ago
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CG: Skip clipping for small/linear particle trails |
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over 3 years ago
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CG: Allow specifying fire layer colors separately |
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over 3 years ago
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ASAN,WIP: Fix most of stale client-side issues |
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over 3 years ago
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R,ASAN: Fix overlooked lifetimes of skins |
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over 3 years ago
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CG: Replace uniform randomness by a whole-hull bias |
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over 3 years ago
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