AI: Suppress movement assertions for all WIN32 builds |
|
More...
|
almost 4 years ago
|
AI,Sane: Try making illegal states unrepresentable |
|
More...
|
almost 4 years ago
|
AI: Prevent a possible access in an invalid state |
|
More...
|
almost 4 years ago
|
Increase the default shape list capacity |
|
More...
|
almost 4 years ago
|
UI: Fix local game wizard bot number suggestions |
|
More...
|
almost 4 years ago
|
CL,VID: Prune junk video modes upon sys retrieval |
|
More...
|
almost 4 years ago
|
CL: Make fullscreen mode selection comprehensible |
|
More...
|
almost 4 years ago
|
CM: Add a low-hanging-fruit optimization |
|
More...
|
almost 4 years ago
|
AI: Don't check contents if there's no nearby liquid |
|
More...
|
almost 4 years ago
|
AI: Don't do expensive PVS lookups during prediction |
|
More...
|
almost 4 years ago
|
AI,Sane: Drop redundant kept-in-fov-pt tracker state |
|
More...
|
almost 4 years ago
|
UI: Redesign the selection of separate crosshairs |
|
More...
|
almost 4 years ago
|
MSVC: Get rid of /Zc:strictStrings- |
|
More...
|
almost 4 years ago
|
UI: Fix deficiencies in handlig cmds/action reqs |
|
More...
|
almost 4 years ago
|
HUD: Consider even more anchor pairs to be feasible |
|
More...
|
almost 4 years ago
|
UI,HUD: Reload active HUDs upon saving edited ones |
|
More...
|
almost 4 years ago
|
R: Fix lifetimes of textures and materials |
|
More...
|
almost 4 years ago
|
CG: Reload/restore team colors upon restart |
|
More...
|
almost 4 years ago
|
CG: Fix lifetime management of xhair textures |
|
More...
|
almost 4 years ago
|
UI: Remove unused methods/params from the facade |
|
More...
|
almost 4 years ago
|
ASAN: Fix map restarts |
|
More...
|
almost 4 years ago
|
S,Sane: Allow an actual null sound system selection |
|
More...
|
almost 4 years ago
|
G: Use better award colors |
|
More...
|
almost 4 years ago
|
VID,Sane: Use a better interface for mode options |
|
More...
|
almost 4 years ago
|
Add a -Werror=format fix |
|
More...
|
almost 4 years ago
|
G: Use *smaller* than usual octagonal hitboxes |
|
More...
|
almost 4 years ago
|
AI: Tune prediction step speed loss checks |
|
More...
|
almost 4 years ago
|
Sane: Use designated initializers where possible |
|
More...
|
almost 4 years ago
|
R,WIP: Perform a cleanup of public headers |
|
More...
|
almost 4 years ago
|
UI: Fix lifetime issues during saving of HUDs |
|
More...
|
almost 4 years ago
|