AI,WIP: Rewrite detection of plasma hazards |
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almost 3 years ago
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CG,WIP: Add a draft of delayed effects system |
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almost 3 years ago
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AI,WIP: Start cleaning up the HazardsDetector code |
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almost 3 years ago
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Add specialized wsw::sortByField() subroutines |
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almost 3 years ago
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AI,Sane: Purge the unused Selection supertype |
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almost 3 years ago
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R: Ensure that batch spans use the same surf type |
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almost 3 years ago
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AI,Sane: Nerf bot FOV |
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almost 3 years ago
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AI,WIP: Start cleaning up the EventsTracker code |
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almost 3 years ago
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AI: Make illegal SelectedEnemy states irrepresentable |
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almost 3 years ago
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AI,WIP: Start cleaning up the EnemiesTracker code |
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almost 3 years ago
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CG,WIP: Tune liquid impact effects |
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almost 3 years ago
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R,CG,WIP: Add a basic rotation to particles |
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almost 3 years ago
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CM: Custom surf kind values should not be flags |
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almost 3 years ago
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CG,WIP: Vary bullet impact effects based on surf kind |
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almost 3 years ago
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Store custom surf flags in the same file, add parms |
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almost 3 years ago
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R,CG: Supply hull simulation normals to renderer |
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almost 3 years ago
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CG: Reconstruct vertex normals for hulls expansion |
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almost 3 years ago
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AI: Remove shared enemy trackers from squads |
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almost 3 years ago
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AI: Drop custom weapon to ammo index converters |
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almost 3 years ago
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CG: Add a layer of slower sparks to explosions |
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almost 3 years ago
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CG: Apply view dot fade to explosion hull layers |
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almost 3 years ago
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AI: Force the maximal offensiveness during warmup |
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almost 3 years ago
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G,CG: Suppress spawning EB decal upon player hit |
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almost 3 years ago
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AI,WIP,Sane: Get rid of stateful GOAP vars |
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almost 3 years ago
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AI,WIP: Remove inventory from planning world state |
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almost 3 years ago
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AI,WIP: Don't split combat distance into 4 ranges |
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almost 3 years ago
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AI,WIP: Purge old attacking actions |
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almost 3 years ago
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AI: Get rid of the ugly SQUARE macro |
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almost 3 years ago
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R,CG: Apply view dir dot fade for hull vertices |
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almost 3 years ago
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CG: Make hull vertex neighbours lists fan-ordered |
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almost 3 years ago
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