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Commits : Listings

Analyzed about 1 year ago. based on code collected almost 2 years ago.
Jul 26, 2022 — Jul 26, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
AI,WIP: Rewrite detection of plasma hazards More... almost 3 years ago
CG,WIP: Add a draft of delayed effects system More... almost 3 years ago
AI,WIP: Start cleaning up the HazardsDetector code More... almost 3 years ago
Add specialized wsw::sortByField() subroutines More... almost 3 years ago
AI,Sane: Purge the unused Selection supertype More... almost 3 years ago
R: Ensure that batch spans use the same surf type More... almost 3 years ago
AI,Sane: Nerf bot FOV More... almost 3 years ago
AI,WIP: Start cleaning up the EventsTracker code More... almost 3 years ago
AI: Make illegal SelectedEnemy states irrepresentable More... almost 3 years ago
AI,WIP: Start cleaning up the EnemiesTracker code More... almost 3 years ago
CG,WIP: Tune liquid impact effects More... almost 3 years ago
R,CG,WIP: Add a basic rotation to particles More... almost 3 years ago
CM: Custom surf kind values should not be flags More... almost 3 years ago
CG,WIP: Vary bullet impact effects based on surf kind More... almost 3 years ago
Store custom surf flags in the same file, add parms More... almost 3 years ago
R,CG: Supply hull simulation normals to renderer More... almost 3 years ago
CG: Reconstruct vertex normals for hulls expansion More... almost 3 years ago
AI: Remove shared enemy trackers from squads More... almost 3 years ago
AI: Drop custom weapon to ammo index converters More... almost 3 years ago
CG: Add a layer of slower sparks to explosions More... almost 3 years ago
CG: Apply view dot fade to explosion hull layers More... almost 3 years ago
AI: Force the maximal offensiveness during warmup More... almost 3 years ago
G,CG: Suppress spawning EB decal upon player hit More... almost 3 years ago
AI,WIP,Sane: Get rid of stateful GOAP vars More... almost 3 years ago
AI,WIP: Remove inventory from planning world state More... almost 3 years ago
AI,WIP: Don't split combat distance into 4 ranges More... almost 3 years ago
AI,WIP: Purge old attacking actions More... almost 3 years ago
AI: Get rid of the ugly SQUARE macro More... almost 3 years ago
R,CG: Apply view dir dot fade for hull vertices More... almost 3 years ago
CG: Make hull vertex neighbours lists fan-ordered More... almost 3 years ago