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Commits : Listings

Analyzed about 1 year ago. based on code collected almost 2 years ago.
Jul 26, 2022 — Jul 26, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CG,Sane: Split bullet ricochet and debris particles More... about 3 years ago
R: Align spark particles towards the viewer More... about 3 years ago
CG: Specialize for zero color change chance values More... about 3 years ago
CG,Cool: Simulate the volumetric GB blast impact More... about 3 years ago
R,CG: Add a hack to force drawing fire core on top More... about 3 years ago
CG: Tune explosions smoke and smoke trails More... about 3 years ago
CG: Use two initial hull layer colors, mix by bias More... about 3 years ago
S: Fix spatialization of tracked sounds with EFX More... about 3 years ago
Add ASAN instrumentation to SingletonHolder More... about 3 years ago
Add FreeDesktop.org metadata More... about 3 years ago
CG,WIP: Tune various effects More... about 3 years ago
CG: Add hull effects in addition to blood particles More... about 3 years ago
R,CG: Clean up software hull tesselation helpers More... about 3 years ago
CG,WIP,Cool: Add lights to particles More... about 3 years ago
CG: Tune trails, slightly refactor trails management More... about 3 years ago
CG: Supply flocks as args for better code generation More... about 3 years ago
CG,ASAN: Fix processing of non-clipped particles More... about 3 years ago
CG: Drop an incorrect assumption wrt normalization More... about 3 years ago
R: Fix randomization of particle dimensions More... about 3 years ago
CG: Make blood appearance slightly configurable More... about 3 years ago
CG: Slightly tune appearance of fire hulls More... about 3 years ago
CG: Split global and layer bias of fire hulls More... about 3 years ago
CG: Tune appearance of projectile trails More... about 3 years ago
CG: Add impact hull effects to some other weapons More... about 3 years ago
CG: Refactor, extract hull simulation facilities More... about 3 years ago
CG,UI: Drop old sprite explosions completely More... about 3 years ago
R,CG: Allow using multiple particle colors/materials More... about 3 years ago
CG: Purge few unused lines More... about 3 years ago
R,CG: Allow varying size of particles More... about 3 years ago
CG: Tune the appearance of explosion hulls More... about 3 years ago