CG,Sane: Split bullet ricochet and debris particles |
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about 3 years ago
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R: Align spark particles towards the viewer |
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about 3 years ago
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CG: Specialize for zero color change chance values |
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about 3 years ago
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CG,Cool: Simulate the volumetric GB blast impact |
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about 3 years ago
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R,CG: Add a hack to force drawing fire core on top |
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about 3 years ago
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CG: Tune explosions smoke and smoke trails |
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about 3 years ago
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CG: Use two initial hull layer colors, mix by bias |
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about 3 years ago
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S: Fix spatialization of tracked sounds with EFX |
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about 3 years ago
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Add ASAN instrumentation to SingletonHolder |
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about 3 years ago
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Add FreeDesktop.org metadata |
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about 3 years ago
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CG,WIP: Tune various effects |
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about 3 years ago
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CG: Add hull effects in addition to blood particles |
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about 3 years ago
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R,CG: Clean up software hull tesselation helpers |
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about 3 years ago
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CG,WIP,Cool: Add lights to particles |
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about 3 years ago
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CG: Tune trails, slightly refactor trails management |
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about 3 years ago
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CG: Supply flocks as args for better code generation |
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about 3 years ago
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CG,ASAN: Fix processing of non-clipped particles |
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about 3 years ago
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CG: Drop an incorrect assumption wrt normalization |
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about 3 years ago
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R: Fix randomization of particle dimensions |
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about 3 years ago
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CG: Make blood appearance slightly configurable |
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about 3 years ago
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CG: Slightly tune appearance of fire hulls |
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about 3 years ago
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CG: Split global and layer bias of fire hulls |
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about 3 years ago
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CG: Tune appearance of projectile trails |
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about 3 years ago
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CG: Add impact hull effects to some other weapons |
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about 3 years ago
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CG: Refactor, extract hull simulation facilities |
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about 3 years ago
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CG,UI: Drop old sprite explosions completely |
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about 3 years ago
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R,CG: Allow using multiple particle colors/materials |
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about 3 years ago
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CG: Purge few unused lines |
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about 3 years ago
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R,CG: Allow varying size of particles |
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about 3 years ago
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CG: Tune the appearance of explosion hulls |
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about 3 years ago
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