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Commits : Listings

Analyzed about 1 year ago. based on code collected almost 2 years ago.
Jul 26, 2022 — Jul 26, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
UI,SANE: Start bundling dependencies statically More... over 2 years ago
R,WIP: Re-add a minimal FBO support for portals More... over 2 years ago
R,Cool: Add an effortless SSE4.1 culling implementation More... over 2 years ago
AI: Add a band-aid fix for selected nmies invalidation More... over 2 years ago
Fix missing includes for STL algorithm library in relevant files More... over 2 years ago
AI: Address #57, slightly clean up the related code More... over 2 years ago
R,WIP: Implement FE state switching for drawing portals More... over 2 years ago
R,WIP: Try making view-dependent state mgmt more clear More... over 2 years ago
R,WIP: Reorganize FE, try isolating arch-spec. code More... over 2 years ago
R,WIP: Extract generic "cull span of entries" subroutines More... over 2 years ago
CM,WIP: Remove noaxial hacks for now More... over 2 years ago
CM: Fix handling of SIMD brush data attachments More... over 2 years ago
R,WIP,COOL: Make occluders from surfs using Recast More... over 2 years ago
CG: Fix tracer hand offset, fix rosette colors More... over 2 years ago
CG,WIP: Split soft/hard impact effect layers More... over 2 years ago
S: Use a slight "compression" of an effect strength More... over 2 years ago
S,WIP: Protect from illegal/undesired gain values More... over 2 years ago
WIP: Fix warnings and also some minor issues More... over 2 years ago
S,Sane: Reduce effect gain for own/nearby sounds More... over 2 years ago
CG,WIP: Get rid of using few images for all effects More... over 2 years ago
CG: Add cloud rendering rules to blast hull layers More... over 2 years ago
CG,WIP: Start retuning pre-alpha effects More... over 2 years ago
CG,WIP: Implement acceptable glass impact effects More... over 2 years ago
CG,WIP: Postpone impact FX upon tracer completion More... over 2 years ago
CG,WIP: Animate expansion props of smoke hulls More... over 2 years ago
CG: Refactor handling of hull cloud mesh properties More... over 2 years ago
S,Sane: Suppress further env. updates for one-shot sounds More... over 2 years ago
CG,Sane: Skip transparent cloud hull mesh vertices More... over 2 years ago
CG: Make rotation a property of an individual cloud mesh More... over 2 years ago
CG: Add cloud rendering rules to fire hull layers More... over 2 years ago