UI,SANE: Start bundling dependencies statically |
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over 2 years ago
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R,WIP: Re-add a minimal FBO support for portals |
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over 2 years ago
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R,Cool: Add an effortless SSE4.1 culling implementation |
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over 2 years ago
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AI: Add a band-aid fix for selected nmies invalidation |
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over 2 years ago
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Fix missing includes for STL algorithm library in relevant files |
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over 2 years ago
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AI: Address #57, slightly clean up the related code |
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over 2 years ago
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R,WIP: Implement FE state switching for drawing portals |
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over 2 years ago
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R,WIP: Try making view-dependent state mgmt more clear |
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over 2 years ago
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R,WIP: Reorganize FE, try isolating arch-spec. code |
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over 2 years ago
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R,WIP: Extract generic "cull span of entries" subroutines |
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over 2 years ago
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CM,WIP: Remove noaxial hacks for now |
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over 2 years ago
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CM: Fix handling of SIMD brush data attachments |
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over 2 years ago
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R,WIP,COOL: Make occluders from surfs using Recast |
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over 2 years ago
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CG: Fix tracer hand offset, fix rosette colors |
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over 2 years ago
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CG,WIP: Split soft/hard impact effect layers |
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over 2 years ago
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S: Use a slight "compression" of an effect strength |
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over 2 years ago
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S,WIP: Protect from illegal/undesired gain values |
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over 2 years ago
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WIP: Fix warnings and also some minor issues |
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over 2 years ago
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S,Sane: Reduce effect gain for own/nearby sounds |
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over 2 years ago
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CG,WIP: Get rid of using few images for all effects |
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over 2 years ago
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CG: Add cloud rendering rules to blast hull layers |
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over 2 years ago
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CG,WIP: Start retuning pre-alpha effects |
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over 2 years ago
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CG,WIP: Implement acceptable glass impact effects |
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over 2 years ago
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CG,WIP: Postpone impact FX upon tracer completion |
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over 2 years ago
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CG,WIP: Animate expansion props of smoke hulls |
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over 2 years ago
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CG: Refactor handling of hull cloud mesh properties |
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over 2 years ago
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S,Sane: Suppress further env. updates for one-shot sounds |
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over 2 years ago
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CG,Sane: Skip transparent cloud hull mesh vertices |
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over 2 years ago
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CG: Make rotation a property of an individual cloud mesh |
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over 2 years ago
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CG: Add cloud rendering rules to fire hull layers |
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over 2 years ago
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