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Commits
: Listings
Analyzed
over 1 year
ago. based on code collected
over 1 year
ago.
May 31, 2023 — May 31, 2024
Showing page 6 of 10
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Contributor
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Code Location
Date
ghost_t: ghost prefers directions in this order: up, left, down, right
Sven Gothel
More...
almost 4 years ago
ghost_t: ghost prefers directions in this order: up, left, down, right
Sven Gothel
More...
almost 4 years ago
Reorder game_level_spec_t for manual review
Sven Gothel
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almost 4 years ago
Reorder game_level_spec_t for manual review
Sven Gothel
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almost 4 years ago
Incorperate ghost_wave_t scatter/chase duration in game_level_spec_t; Use std::vector<> instead of plain arrays in impl.
Sven Gothel
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almost 4 years ago
Incorperate ghost_wave_t scatter/chase duration in game_level_spec_t; Use std::vector<> instead of plain arrays in impl.
Sven Gothel
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almost 4 years ago
README: Add Implementation Status
Sven Gothel
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almost 4 years ago
README: Add Implementation Status
Sven Gothel
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almost 4 years ago
Add ghost_t::atex_scared_flash and use it if time_left is below flash_count * 334ms
Sven Gothel
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almost 4 years ago
Add ghost_t::atex_scared_flash and use it if time_left is below flash_count * 334ms
Sven Gothel
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almost 4 years ago
Add '-level <int>' command line arg; Move command line usage and variable dump after maze dump for better visibility
Sven Gothel
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almost 4 years ago
Add '-level <int>' command line arg; Move command line usage and variable dump after maze dump for better visibility
Sven Gothel
More...
almost 4 years ago
Fix LEVEL_SPEC_COUNT type: bool -> int (typo)
Sven Gothel
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almost 4 years ago
Fix LEVEL_SPEC_COUNT type: bool -> int (typo)
Sven Gothel
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almost 4 years ago
Add 'Level Specification' table from 'The Pac-Man Dossier', defining all level dependent game attributes
Sven Gothel
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almost 4 years ago
Add 'Level Specification' table from 'The Pac-Man Dossier', defining all level dependent game attributes
Sven Gothel
More...
almost 4 years ago
ghost_t: Use global mode for group/wave SCATTER, CHASE or SCARED switches (fixing mode transitioning)
Sven Gothel
More...
almost 4 years ago
ghost_t: Use global mode for group/wave SCATTER, CHASE or SCARED switches (fixing mode transitioning)
Sven Gothel
More...
almost 4 years ago
Refine global logging commandline switches
Sven Gothel
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almost 4 years ago
Refine global logging commandline switches
Sven Gothel
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almost 4 years ago
game.cpp: Add game_mode_t::NEXT_LEVEL; Draw bottom line (levels + lives)
Sven Gothel
More...
almost 4 years ago
game.cpp: Add game_mode_t::NEXT_LEVEL; Draw bottom line (levels + lives)
Sven Gothel
More...
almost 4 years ago
ghost_t: Add random direction_t in SCARED mode
Sven Gothel
More...
almost 4 years ago
ghost_t: Add random direction_t in SCARED mode
Sven Gothel
More...
almost 4 years ago
Level starts at 1; Complete to_string(tile_t tile); ORANGE -> PEACH; Add level -> fruit mapping;
Sven Gothel
More...
almost 4 years ago
Level starts at 1; Complete to_string(tile_t tile); ORANGE -> PEACH; Add level -> fruit mapping;
Sven Gothel
More...
almost 4 years ago
acoord_t: Add positioning API doc
Sven Gothel
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almost 4 years ago
acoord_t: Add positioning API doc
Sven Gothel
More...
almost 4 years ago
Add CLYDE's target
Sven Gothel
More...
almost 4 years ago
Add CLYDE's target
Sven Gothel
More...
almost 4 years ago
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