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Commits
: Listings
Analyzed
over 1 year
ago. based on code collected
over 1 year
ago.
May 31, 2023 — May 31, 2024
Showing page 2 of 10
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fix minor glitches
Sven Gothel
More...
almost 4 years ago
Fix minor glitches
Sven Gothel
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almost 4 years ago
COPYING .. it is the year 2022 (already)
Sven Gothel
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almost 4 years ago
COPYING .. it is the year 2022 (already)
Sven Gothel
More...
almost 4 years ago
Adding some sound samples w/ a few sources, incomplete by design
Sven Gothel
More...
almost 4 years ago
Adding some sound samples w/ a few sources, incomplete by design
Sven Gothel
More...
almost 4 years ago
Bump v1.0.0
Sven Gothel
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almost 4 years ago
Bump v1.0.0
Sven Gothel
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almost 4 years ago
README: Adjust line numbers to source lines
Sven Gothel
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almost 4 years ago
README: Adjust line numbers to source lines
Sven Gothel
More...
almost 4 years ago
'R' reset: Restart at chosen start_level and clear score
Sven Gothel
More...
almost 4 years ago
'R' reset: Restart at chosen start_level and clear score
Sven Gothel
More...
almost 4 years ago
-show_targets: Only for scattering and chasing ghosts
Sven Gothel
More...
almost 4 years ago
-show_targets: Only for scattering and chasing ghosts
Sven Gothel
More...
almost 4 years ago
Only reset maze at initial start and at NEXT_LEVEL, otherwise pacman died and shall continue in current level ..
Sven Gothel
More...
almost 4 years ago
Only reset maze at initial start and at NEXT_LEVEL, otherwise pacman died and shall continue in current level ..
Sven Gothel
More...
almost 4 years ago
Cleanup mode change (set_mode) and mode tick, remove complexity.
Sven Gothel
More...
almost 4 years ago
Cleanup mode change (set_mode) and mode tick, remove complexity.
Sven Gothel
More...
almost 4 years ago
Minor edits: Add mode_duration_t::FREEZE, ghost_t::set_next_dir(): log_moves() add target
Sven Gothel
More...
almost 4 years ago
Minor edits: Add mode_duration_t::FREEZE, ghost_t::set_next_dir(): log_moves() add target
Sven Gothel
More...
almost 4 years ago
ghost_t::set_next_target(): INKY don't clip the target vector as it would change it (duh)
Sven Gothel
More...
almost 4 years ago
ghost_t::set_next_target(): INKY don't clip the target vector as it would change it (duh)
Sven Gothel
More...
almost 4 years ago
Add ghost_t max time to spend at home while no pellets are eaten; Move 'pellet counter limit' per level to game_level_spec_t
Sven Gothel
More...
almost 4 years ago
Add ghost_t max time to spend at home while no pellets are eaten; Move 'pellet counter limit' per level to game_level_spec_t
Sven Gothel
More...
almost 4 years ago
Smooth wrapping left <-> right and top <-> bottom, ensuring the center of new tile position on other side will get hit.
Sven Gothel
More...
almost 4 years ago
Smooth wrapping left <-> right and top <-> bottom, ensuring the center of new tile position on other side will get hit.
Sven Gothel
More...
almost 4 years ago
ghost_t::notify_pellet_eaten(): Fix regression, blinkny might not be available with '-no_ghosts'
Sven Gothel
More...
almost 4 years ago
ghost_t::notify_pellet_eaten(): Fix regression, blinkny might not be available with '-no_ghosts'
Sven Gothel
More...
almost 4 years ago
main: Fix erroneous left over loop, audio_samples are instantiated once pushing into the vector - no loop
Sven Gothel
More...
almost 4 years ago
main: Fix erroneous left over loop, audio_samples are instantiated once pushing into the vector - no loop
Sven Gothel
More...
almost 4 years ago
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