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Commits : Listings

Analyzed over 1 year ago. based on code collected over 1 year ago.
May 31, 2023 — May 31, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix minor glitches More... almost 4 years ago
Fix minor glitches More... almost 4 years ago
COPYING .. it is the year 2022 (already) More... almost 4 years ago
COPYING .. it is the year 2022 (already) More... almost 4 years ago
Adding some sound samples w/ a few sources, incomplete by design More... almost 4 years ago
Adding some sound samples w/ a few sources, incomplete by design More... almost 4 years ago
Bump v1.0.0 More... almost 4 years ago
Bump v1.0.0 More... almost 4 years ago
README: Adjust line numbers to source lines More... almost 4 years ago
README: Adjust line numbers to source lines More... almost 4 years ago
'R' reset: Restart at chosen start_level and clear score More... almost 4 years ago
'R' reset: Restart at chosen start_level and clear score More... almost 4 years ago
-show_targets: Only for scattering and chasing ghosts More... almost 4 years ago
-show_targets: Only for scattering and chasing ghosts More... almost 4 years ago
Only reset maze at initial start and at NEXT_LEVEL, otherwise pacman died and shall continue in current level .. More... almost 4 years ago
Only reset maze at initial start and at NEXT_LEVEL, otherwise pacman died and shall continue in current level .. More... almost 4 years ago
Cleanup mode change (set_mode) and mode tick, remove complexity. More... almost 4 years ago
Cleanup mode change (set_mode) and mode tick, remove complexity. More... almost 4 years ago
Minor edits: Add mode_duration_t::FREEZE, ghost_t::set_next_dir(): log_moves() add target More... almost 4 years ago
Minor edits: Add mode_duration_t::FREEZE, ghost_t::set_next_dir(): log_moves() add target More... almost 4 years ago
ghost_t::set_next_target(): INKY don't clip the target vector as it would change it (duh) More... almost 4 years ago
ghost_t::set_next_target(): INKY don't clip the target vector as it would change it (duh) More... almost 4 years ago
Add ghost_t max time to spend at home while no pellets are eaten; Move 'pellet counter limit' per level to game_level_spec_t More... almost 4 years ago
Add ghost_t max time to spend at home while no pellets are eaten; Move 'pellet counter limit' per level to game_level_spec_t More... almost 4 years ago
Smooth wrapping left <-> right and top <-> bottom, ensuring the center of new tile position on other side will get hit. More... almost 4 years ago
Smooth wrapping left <-> right and top <-> bottom, ensuring the center of new tile position on other side will get hit. More... almost 4 years ago
ghost_t::notify_pellet_eaten(): Fix regression, blinkny might not be available with '-no_ghosts' More... almost 4 years ago
ghost_t::notify_pellet_eaten(): Fix regression, blinkny might not be available with '-no_ghosts' More... almost 4 years ago
main: Fix erroneous left over loop, audio_samples are instantiated once pushing into the vector - no loop More... almost 4 years ago
main: Fix erroneous left over loop, audio_samples are instantiated once pushing into the vector - no loop More... almost 4 years ago