| Travis CI |
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about 12 years ago
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| Travis CI |
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More...
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about 12 years ago
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| Travis CI |
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More...
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about 12 years ago
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| Travis CI |
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More...
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about 12 years ago
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| Mine dropping and not to tunnel through as badly |
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about 12 years ago
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| Fixed helicopter steering |
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about 12 years ago
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| Fixes to the 'mine' object. |
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about 12 years ago
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| Don't let helicopter fly too high and don't operate if too low |
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about 12 years ago
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| Helicopter fire to be downwards |
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about 12 years ago
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| Organised the maps |
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about 12 years ago
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| Vehicle weapon transform |
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about 12 years ago
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| Vehicle weapon transforms |
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about 12 years ago
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| Got zombie (and player) melee to actually work |
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about 12 years ago
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| Melee attack to cooldown properly |
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about 12 years ago
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| Reverted the borken |
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about 12 years ago
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| broken |
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about 12 years ago
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| Moved the physics creation for assimp objects into the assimp class |
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about 12 years ago
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| Tank turret to not be included in physics |
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about 12 years ago
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| Speed up loading with a different audio file for the backing music |
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about 12 years ago
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| Got helicopter blades spinning |
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about 12 years ago
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| Did some work on the 'ute' object |
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about 12 years ago
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| Organised the 'ute' assets |
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about 12 years ago
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| Organised some vehicles |
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about 12 years ago
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| Support for parts of AssimpModels to be excluded from the physics engine |
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about 12 years ago
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| Merge branch 'master' of github.com:TheJosh/chaotic-rage |
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about 12 years ago
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| Copied the assimp and bullet dependencies to the CR server |
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about 12 years ago
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| Remove the now un-needed in-directory log files |
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about 12 years ago
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| Save logging to a file on win32 |
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about 12 years ago
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| Clean up some unused code in util.cpp |
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about 12 years ago
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| Clean up the mod load error handling |
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about 12 years ago
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