Delay player death for 2s |
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over 8 years ago
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Rejig some unit/player death code |
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over 8 years ago
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Refactor unit spawn animation function names |
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over 8 years ago
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3 lives, 10 rounds |
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over 8 years ago
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Cleanup after removal of TextureSplat class |
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almost 9 years ago
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Fix init order of heightmap fields |
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almost 9 years ago
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Rename functions in RendererHeightmap |
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almost 9 years ago
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Reindent RendererHeightmap |
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almost 9 years ago
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Non-splat heightmap to be dynamic too |
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almost 9 years ago
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Merge TextureSplat class into Heightmap |
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almost 9 years ago
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New map: Northmead |
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almost 9 years ago
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New algo for heightfield mesh generation |
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almost 9 years ago
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Convert heightmap render to glDrawElements |
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almost 9 years ago
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Fix Heightmap::getDataSize(X,Z) return type |
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almost 9 years ago
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Fix linux compile |
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almost 9 years ago
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Sdhader improvements |
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almost 9 years ago
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LibHFZ warning about string parameters |
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almost 9 years ago
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LibHFZ compile warnings signed/unsigned comparisons |
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almost 9 years ago
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LibHFZ fix warnings about using NULL for non-pointer |
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almost 9 years ago
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Fix LibHFZ warnings in regards to unused variables |
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almost 9 years ago
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Add libhfz to Makefile |
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almost 9 years ago
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Fix libhfz compilation issues on Linux |
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almost 9 years ago
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Implement loading of .hfz heightmap files |
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almost 9 years ago
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Makefile for zlib |
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almost 9 years ago
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Added libhfz from the L3DT project |
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almost 9 years ago
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Indlues for zlib |
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almost 9 years ago
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More EMSCRIPTEN removals |
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almost 9 years ago
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Change scale defn for detail textures |
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almost 9 years ago
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Splat textures support for detail textures |
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almost 9 years ago
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Add support for heightmap lightmaps |
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almost 9 years ago
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