3
I Use This!
Very Low Activity

Commits : Listings

Analyzed about 6 hours ago. based on code collected about 6 hours ago.
Jun 04, 2024 — Jun 04, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove very broken Emscripten support
TheJosh1337
as Josh Heidenreich
More... about 9 years ago
Remove Android platform entry point
TheJosh1337
as Josh Heidenreich
More... about 9 years ago
Remove GLES code (used for Android)
TheJosh1337
as Josh Heidenreich
More... about 9 years ago
Remove Android toolchain.
TheJosh1337
as Josh Heidenreich
More... about 9 years ago
Android builds again, ifndef GLES for 1D However can't start due to 'sampler1D' is used in shaders files. Switch to 2D?
esper
as Magnus Espersson
More... over 9 years ago
Android build error, dont use fontconfig, still does not build At least 2 other build errors, GL_TEXTURE_1D and GL_TEXTURE_1D not defined for some reason
esper
as Magnus Espersson
More... over 9 years ago
Handle if disconnected, local client/player was not deleted Caused problems if trying to host a game afterwards.
esper
as Magnus Espersson
More... over 9 years ago
Enable 4x anisotropic filtering if possible
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Added support for respawning pickups
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Weapon tweaks
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Get rid of shells
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Add 'burst' support for flamethrower weapons
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Update to bridge
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Bridge too near to use 16-bit raw heightmap
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Update MSVC project
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Raw 16-bit heightfields
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Either scatter body parts OR leave body but not both
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Improve debris scatter method
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Added support for rendering heightmap normals
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Normals for 'bridge too near' map
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Load map normals
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Refactor heightmap data loading
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Improvements to print screen support
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Map builder dynamic weapon list
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Bridge too near - weapons and pickups
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Map builder support for weapons and pickups
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Rejigged some objects in bridge too near
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Map builder updates
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Fix mouse pick lua func
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago
Report errors in mouse pick lua func
TheJosh1337
as Josh Heidenreich
More... almost 10 years ago